Project Zero compatibility + liberum veto patch

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Author: house_gaming69

Last revision: 14 Feb at 14:33 UTC

File size: 27.16 MB

On Steam Workshop

Description:
Before subscribing to this mod make sure you unsubscribe from original Project Zero mod. Once you decide to play on a save with this version you can’t revert back to the original Project Zero mod.

So basically this mod is a version of Project Zero which is compatible with other mods (the same applies for liberum veto patch)

The original mod replaces the vanilla vehicles’ IDs which in case when other mod also replaces values of the same vehicle ID leads to conflicts. To solve this issue I added those vehicles as a separate vehicles with different IDs meaning that vanilla vehicles are untouched while vehicles added by this mod are still available to buy.

If you install compatibility version on brand new save

Pros:
You can download any other mod that alters vanilla vehicles
Cons:
You won’t receive for free vehicles that were added by this mod (each time you get a new area game awards you with free units, since the game uses vanilla vehicles it will award you with vehicles with corresponding IDs)

If you install this version on a save that did not have previously installed original Project Zero

Basically the same story as in case of brand new save. This mod should behave the same way as any other mod that adds new vehicles. Unless other mods share vehicles with the same IDs.

If you install this version on a save that previously had original Project Zero mod

Here comes the hard part, so basically any vehicle that was replaced with modded unit will be reverted to vanilla unit (unless it was replaced by another mod), you won’t loose units that you already bought but instead they will be replaced (if you wish to you can still buy them from the shop since they will be considered as separate vehicle). However new vehicles are not affected by this.