Oblivion Awaits

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Author: Daverin2112

Last revision: 21 Nov, 2025 at 23:11 UTC

File size: 1.89 MB

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Description:
A TRUE TOME FOR TRUE DARKNESS

Currently, the Tome of Oblivion is a sad mess that, although starts with a strong theme, ends with unexplored mechanics and a feeling it just is out by itself, failing to link with other tomes, let alone other Shadow tomes.

In line with Tome of Doomherald in Vanilla, and also trying to add some tie-in as well to ScienceFictionGuy’s incredible Cloak and Dagger tomes, this adds increased instances of morale damage and encourages the use of Devouring Void not just for its damage, but as crowd control.

The major changes are:
  • Sleep of Oblivion has been nerfed/reworked. Now, initially, it is not guaranteed to perform the kill move, instead having a 60% base chance. However, it deals strong guaranteed damage, morale damage, and inflicts blindness on failure. Further, it increases in chance as morale decreases, with it being guaranteed at Very Low or routing. And the enemy that was sent insane now suffers a whopping half of their HP lost when they return, to make the payoff feel more worth it.
  • Devouring Void now also slows and distracts anything caught within it. This is meant to encourage Fogs, in particular, to have more free reign to move around and pick positions in the Void, and actually hold enemies inside the Voids for longer. This also will help tie in with Wicked Blades from Tome of Whispers from SFG’s tome mod. Also… screw flying units, they can feel the Void, as well.
  • Fog of Insanity is renamed Fog of Oblivion, and this is a cool one! It now, in addition to the Insanity per turn, it also spawns random patches of Devouring Void each turn. This spell is now also set to be cast in non-friendly cities as well, similar to Cycle of Seasons. Now, you can make it, whether defending your own territory or attacking an opponent’s, that the only salvation from the Void… is to become it. Or something cheesy like that.
  • Living Fogs are once again Fighter units, suffering nerfs to their base stats but making up for it with their ability to benefit from a variety of unit enchants. They also receive the same properties inherent to Corrupt Souls (slippery AND fleeting, morale drain, Armor of Despair and, yes, Crushing Anguish.) Finally, they receive the Shadow Form ability from Cloak and Dagger mods (Why yes, I keep bringing this up, maybe you should get this if you have not?)
  • Finally, with the increased prevalence of Voids due to Fog, rulers and heroes automatically gain Hazard Immunity to Devouring Void once the tome is first researched.

On the whole, this absolutely is about rewarding you more for actually committing down that non-undead line of Shadow, benefiting from and helping feed morale bombing, with side doses of further encouraging Slow for frost builds, and using the enhanced debuffs to aid with any flanking/debuff builds you may use. Hopefully, it manages to both add spice and meat to underused portions of this tome, but more importantly, make it feel like you were supposed to get this tome if you went Doomherald (or, yes, Whispers and Darkness.)

Now go out there, mighty nethermancer, and drown the world in pure darkness and the power of the Void!

Link to ScienceFictionGuy’s excellent tome mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2989849682

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