Social Relations Expanded (SRE) – 1.19 Rework
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Relationships should matter.
This is a fan-maintained rework of Social Relations Expanded (SRE) for Crusader Kings III 1.19.*, focused on making friendships, rivalries, family bonds, lovers, soulmates and social connections feel more meaningful in everyday gameplay.
The goal of this version is not to replace the original idea, but to keep its spirit alive on newer CK3 versions while making the core systems more stable and compatible with modern playsets.
Original mod & concept: Big Uncle
Full credit for the original concept, systems and foundation goes to Big Uncle and the original Social Relations Expanded work.
1.18 continuous work: Clem
Special thanks to Clem for the continuous work and update for CK3 1.18, which helped keep SRE alive for later versions.
1.19 rework & maintenance: Elchman69
This rework updates, stabilizes and maintains the core systems for CK3 1.19.*.
I do not claim ownership of the original mod, name, concept or design.
If the original author or previous maintainers want this version removed, renamed, credited differently or changed, I will respect that request.
This rebuild would not exist without the original SRE mod and the community work that kept it alive.
Social Relations Expanded makes personal relationships matter beyond the two characters directly involved.
Your actions can now affect:
- family members
- close family
- extended family
- friends
- best friends
- lovers
- soulmates
- rivals
- nemeses
- family friends
In short:
If you hurt someone, the people close to them may remember it.
If you help someone, their family and friends may respect you for it.
Friends of friends, rivals of rivals, and enemies of your close relations can affect opinion.
Examples:
- A common rival can bring characters closer together.
- Hurting someone’s friend can damage your reputation with them.
- Being close to a powerful family can matter politically.
Characters who build strong ties with several members of a family may become considered a Family Friend.
This creates a more organic sense of household loyalty, long-term friendship and social belonging.
Imprisonment now has wider social consequences.
Characters may react if you imprison:
- their close family
- their extended family
- their friend
- their best friend
- their lover
- their soulmate
- their rival
- their nemesis
Rivals may approve.
Loved ones may hate you for it.
This rework includes working reactions for:
- imprisonment
- release from prison
- ransom
- execution
- torture
- moving prisoners to the dungeon
- moving prisoners to house arrest
Characters can develop a wider social reputation based on their relationships and how others perceive them.
This includes social connection, popularity, powerful friends, slander, isolation and hostile networks.
This version is not only a version-number update.
The rework includes:
- Updated support for CK3 1.19.*
- A stable core based on the safer parts of SRE
- Full prison-effect layer restored and tested
- German localization added / expanded
- Compatibility helpers for future mod integration
- Cleaner structure for use with other relationship-focused mods
- Tested interaction paths for imprisonment, release, ransom, execution, torture, dungeon and house arrest
This mod changes relationship logic, opinion modifiers, prison effects and social reactions.
It may conflict with mods that heavily override:
- imprisonment effects
- execution effects
- ransom / release logic
- relationship systems
- large social interaction overhauls
This is a working 1.19 rework, but it should still be considered a work in progress.
The goal is to keep Social Relations Expanded playable and stable on current CK3 versions while gradually improving compatibility, polish and integration with other relationship-focused mods.
Feedback, bug reports and screenshots are very welcome.
- English
- German
Some inherited localization from the original mod may still exist in additional languages depending on the files present in the package.
Planned future work includes:
- Rescue and Vengeance Rework
A separate rework of Rescue and Vengeance, focused on private rescue wars, private revenge wars and deeper reactions from family, friends, lovers, soulmates and family friends. - Inheritable Relations Rework
A separate rework of Inheritable Relations, focused on inherited friendships, rivalries, grudges and social memory between heirs and the relations of their predecessors. - Optional cross-mod support
The goal is to keep these mods separate, but allow their features to interact when they are used together. - New relationship-focused systems
Ideas such as blood debts, inherited grudges, blood-stained letters, rescue negotiations and other social consequence systems may be explored in future updates or separate companion mods. - More polish and balancing
Ongoing tuning of opinion modifiers, prison reactions, social consequences and localization.
Nothing listed here is guaranteed, but these are the areas I would like to explore next.
Feedback, bug reports and screenshots are very welcome.
This rework exists because Social Relations Expanded is one of those mods that makes CK3 feel more alive.
Families should remember.
Friends should care.
Rivals should celebrate your misfortune.
And your choices should echo through the people around you.
