BETA Red Rising Redux 3.13th
THIS IS STANDALONE. 25 gb
Also to other Modders: If you wish to implement your standalone mod into red rising redux. upload the standalone weapon, vehicle, map, mission, bug fix, etc. to steam workshop. Then pm any contributor. And we integrate it into the mod to make sure its compatible.
This mod is a continuation of the Red Rising Mod series which aims make the gameplay more realistic and gratifying.
- Red Rising 3.3 – Agunter999, CopZ, DalekSnake, Knuckles, Sacomatic, Soldier96, Viper200133, Xavier Owens and Lobu Cantabru.
- AI – Lil Devil
- Red Rising Revolution – Rex
- Robz Effects – RobZ
- Porting Robz Effects – Dr Diesel and cbyyy2013
- 1000x1000v3 map by zalan.balazs
- Turkish Voices by Microsoftman Moskvitch
- Vehicles from Red Frog Mod
- Flame thrower auto firing from Cosalcea
- CoD WW3 weapons,skins,units,portraits,languages by wiga
- Cold war 1.7.2 developers. weapon sounds, (maybe more)
- Cover Snipe Re-animation w/ FFADC (Vanilla) by xX(Warrior250)Xx
- Leaning animation replacement from the creators of cold war 1.7.2
- ak/ar pack and ranger/insurgent skin pack credit goes to ruemc, who assisted in integrating them and gave great tips as well
Some of the current features include:
- Tanks, Apcs, Mortars, RPGs, and other units have been rebalanced to make them more practical in combat.
- High Velocity Munition improves immersion and reduces the domination of ATGMs on the battlefield.
- Range for all weapons has been dramatically increased to enable long range firefights.
- Pistols. shotguns, and SMGs are no longer useless in firefights.
- Snipers and machine guns have become lethal in long range standoffs.
- New Tank vs Tank Sound Effects
- ATGM blastwave strength reduced.
- Added example map for creating wave survival
- New Real Sound Effects
- Building Parts are cleaned up by the entity manager. Enables urban combat missions without extreme lag.
- Better Effects
- Armor/Culmulative Damage Mechanics for Helicopters and fighter jets -> Balanced against various types of Anti Air weapons
- Red Rising Bot 1.07 AI by Lil Devil Implemented
- Working ATGMs for Russian Tanks
- Long range vision and weapons with balancing
- Robz Realism Effects ported by Dr Diesel
- Accurate modern tank guns
- New targeting system (Units use the weapon currently selected)
Bug fixes:- Invalid Ammo Fixes/Missing Equipment
- Invincible Humvee fixed
- Vision fix for certain vehicles
- Ported all changes from Red Rising Revolution by Rex
- Name fixes
- No more explosive-induced flying tanks
- Vision fixes for sniper and tanks
- Helicopter/Plane Armor added
- Handheld ATGM accuracy bug fixed
- Fixed SAM missiles
- Mortars and Artillery can now fire automatically at targets
- Working Supply, Ammo, Engineer, Fuel Vehicles
- Zombies no longer invincible, missing zombie part texture fixed, zombie parts cleaned up, no more loot spawning
Future Features & Ideas:- Aliens buff
- Zombie fixes
- Zombies buff
- Realistic Gun Sounds
- Added English Descriptions
- More NPCs
- Replacing unrealistic sounds and effects
- New textures in general, also for map building
- Canister Shot
- Dismemberment via PTRS Snipers
- USAS12 Frag
- Shotgun Frag rounds
- real fire rates, muzzle velocities, and weight for all guns
Mod CompatibilityShould be compatible with purely mission mods as well as most other mods.
Compatibility info:- Any mod that does NOT explicitly alter the guns, vehicles, etc in the set/stuff files for Red Rising
- Any mod that does NOT overwrite property files, interaction_entity files
AILoad the AI mod last to overwrite the default AI which comes with this base mod.
Verified Mod Compatibility: - No file conflicts with Past vs Present mod
Prior to the patch, ATGMs were able to out-range, stun, disable, and flip any vehicle with ease. The large explosive radius of each rocket could also wipe out entire platoons. This was both unbalanced and unimmersive.
This patch reduces the relative range, explosive force, and explosive radius of ATGMs, while increasing the tank shell and ATGM velocities. The aim was to create a new balance around map control and scouting.
Overall, the changes made in this mod makes all heavy weapons significantly more dangerous. For this mod, NATO nations have superior super heavy armor, precise support weapons, and slightly superior infantry. Warsaw Pact forces have superior artillery, high AOE weapons, and superior ATGMs. To protect your assets, you must maintain control of the map to have more places to hide your units while also proactively scouting with your infantry. A standoff between super heavy armor and ATGMs/Artillery will come down to whoever lands the first shot(s).
when downloading multi-gig mods don’t immediately try to launch the game, or the mod wont download properly, just wait patiently for the download to finish in steam.
simply: sub, wait for it to download, launch the game (allowing it to mount mods from steam which may take longer the more gigs there is), then you can unsub at your own convenience. Steam keeps 2 copies of the mod. One is in the workshop(ingame in options > workshop) and the other is in the MOW AS2 directory. You need to unsubscribe, maybe delete both, then resubscribe.
common errors and solutions:
- when your are still subscribed, steam will try to redownload it again and again (trying to "update" it) which is why you should unsubscribe to the mod in steam workshop.