FGO: Britain Under Melusine’s Rule
This mod adds a new leader, Melusine, and a new civilization, Britain, based on the Fairy Knight Lancelot (Melusine) and the Fairy Kingdom of Britain from Fate/Grand Order Chapter 2.6.
All tiles gain +2 Faith and +1 Gold
Cities gain Culture and Science equal to 25% of their Faith per turn
All units gain +1 Movement and +5 Combat Strength, with an additional +5 Combat Strength when in friendly or enemy territory
When capturing a city, its majority religion converts to yours
Can purchase Light/Heavy Cavalry and Melee Units with Faith
Cities with a Knight’s Order produce +1 extra Heavy Cavalry upon training one
All Eurekas and Inspirations instantly complete their corresponding techs or civics
Each completed tech or civic grants all cities +1 Production and +1 Faith
Killing a unit instantly completes the currently researched tech or civic
Replaces the Holy Site but is cheaper to build
Can attack and train units
Units trained in cities with a Knight’s Order gain +1 additional promotion
Each Knight’s Order grants +2 Combat Strength to all units
Starting in the Renaissance Era, adjacent Faith bonuses also provide Tourism
Adjacency Bonuses:
+2 Faith per adjacent district
+1 Faith per every 2 adjacent districts
+2 Culture per adjacent Wonder
+1 Production per adjacent Farm
+1 Production per adjacent Quarry
+1 Production per adjacent Mine
A Medieval-era unique building for Britain, unlocked by the Divine Right civic
Enemy units within 3 tiles suffer -1 Movement and -5 Combat Strength
Provides 1 Great Work of Writing slot, 1 Relic slot, and additional Housing & Culture
+3 Tourism
+2 Great General points
+3 Great Writer points
A Medieval-era unique unit for Britain, unlocked by the Divine Right civic
Grants +1 Movement to other Fairy Knights within 2 tiles
Gains +2 Combat Strength per unused Movement when attacking
Reduces loyalty of enemy cities within 2 tiles by -3 per turn
Killing a unit spreads your religion
Can only be built once, requires a Knight’s Order
Provides the following effects:
+10 Combat Strength when defending
Heals after action
Can move after upgrade
All cities gain +5 Loyalty
Knight’s Orders provide +2 Amenities
The 711403691 modding community for their advice, help, and image templates
My friend "Escaped to Shunde" for providing asset replacements
Kurashiki Ruri, a talented modder, for bug testing and feedback
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm