FGO: Britain Under Melusine’s Rule

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Author: 安庆Anqing

Last revision: 16 May, 2025 at 15:23 UTC

File size: 77.34 MB

On Steam Workshop

Description:
First-Time Modder’s Creation – Please Bear with Any Imperfections
Introduction

This mod adds a new leader, Melusine, and a new civilization, Britain, based on the Fairy Knight Lancelot (Melusine) and the Fairy Kingdom of Britain from Fate/Grand Order Chapter 2.6.

Civilization Ability: The Unreachable Utopia

All tiles gain +2 Faith and +1 Gold

Cities gain Culture and Science equal to 25% of their Faith per turn

All units gain +1 Movement and +5 Combat Strength, with an additional +5 Combat Strength when in friendly or enemy territory

When capturing a city, its majority religion converts to yours

Can purchase Light/Heavy Cavalry and Melee Units with Faith

Cities with a Knight’s Order produce +1 extra Heavy Cavalry upon training one

Leader Ability: Horizon of Light

All Eurekas and Inspirations instantly complete their corresponding techs or civics

Each completed tech or civic grants all cities +1 Production and +1 Faith

Killing a unit instantly completes the currently researched tech or civic

Unique District: Knight’s Order

Replaces the Holy Site but is cheaper to build

Can attack and train units

Units trained in cities with a Knight’s Order gain +1 additional promotion

Each Knight’s Order grants +2 Combat Strength to all units

Starting in the Renaissance Era, adjacent Faith bonuses also provide Tourism

Adjacency Bonuses:

+2 Faith per adjacent district

+1 Faith per every 2 adjacent districts

+2 Culture per adjacent Wonder

+1 Production per adjacent Farm

+1 Production per adjacent Quarry

+1 Production per adjacent Mine

Unique Building: Chalk City

A Medieval-era unique building for Britain, unlocked by the Divine Right civic

Enemy units within 3 tiles suffer -1 Movement and -5 Combat Strength

Provides 1 Great Work of Writing slot, 1 Relic slot, and additional Housing & Culture

+3 Tourism

+2 Great General points

+3 Great Writer points

Unique Unit: Fairy Knight

A Medieval-era unique unit for Britain, unlocked by the Divine Right civic

Grants +1 Movement to other Fairy Knights within 2 tiles

Gains +2 Combat Strength per unused Movement when attacking

Reduces loyalty of enemy cities within 2 tiles by -3 per turn

Killing a unit spreads your religion

Wonder: Protection of the Lake

Can only be built once, requires a Knight’s Order

Provides the following effects:

+10 Combat Strength when defending

Heals after action

Can move after upgrade

All cities gain +5 Loyalty

Knight’s Orders provide +2 Amenities

Special Thanks
Hemmlfort for their tutorial videos

The 711403691 modding community for their advice, help, and image templates

My friend "Escaped to Shunde" for providing asset replacements

Kurashiki Ruri, a talented modder, for bug testing and feedback

Download
Required DLC:

These DLC should be installed in order to use this item.


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