Bloodlust

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Author: 将和

Last revision: 21 May at 08:18 UTC

File size: 12.36 MB

On Steam Workshop

Description:
Bloodlust Growth System

Features designed for players, companions, and family members. Compatible with large mods such as Game of Thrones, Forgotten Realms, and Yigu Three Kingdoms.

If you enjoy this mod, feel free to support me to buy me a soda. Your support is the motivation for me to keep updating!

Update Logs

December 4 Update
  • Improved mod compatibility.
  • Added version 1.02 compatibility for Bloodlust (supports "Cinderland" mod).
  • Added console cheat commands:
    • set_hero_kill: Modify the kill count of a specific hero.
      – Command format: `bloodlust.set_hero_kill [HeroName] | [PositiveNumber]`
      HeroName: Specify the name of the hero. If omitted, the player’s kill count is modified by default.
      PositiveNumber: Specify the desired kill count. If omitted, the default is 0.
      – Example: `bloodlust.set_hero_kill 5000` (Sets the player’s kill count to 5000).
    • set_horse_kill: Modify the horse kill count for a specific hero.
      – Command format: `bloodlust.set_horse_kill [HeroName] | [PositiveNumber]`
      HeroName: Specify the name of the hero. If omitted, modifies the player’s horse kill count by default.
      PositiveNumber: Specify the desired horse kill count. If omitted, the default is 0.
      – Example: `bloodlust.set_horse_kill 50000` (Sets the player’s horse kill count to 50,000).
    • clear_all: Clears kill data for all heroes.
      – Command format: `bloodlust.clear_all`

October 8 Update
  • Fixed a bug where weapon upgrades could not be saved.
  • Added "Survival of the Fittest" feature: Gains based on soldiers killed or lost.

August 23 Update
  • Fixed pop-up error related to enemy lords’ duplicates.
  • Fixed "No Retreat" functionality for armies.
  • Enemy lords can now accumulate kill counts on the campaign map.

August 9 Update
  • Fixed horseback control restrictions to prevent "spinning in circles."
  • Limited melee weapon attack speed to avoid missing due to excessive speed.
  • Fixed bug where mounts failed to gain maximum HP from charging kills.
  • Optimized multi-arrow layouts into a matrix distribution.

July 20 Update
  • Removed kill-based skill XP boosts to prevent exceeding the 330 cap.
  • Increased inventory capacity increment per kill.
  • Added a Bloodlust leaderboard. Players can view kill counts and rankings in the town menu.

March 30 Update
  • Kill counts now apply while commanding troops.
  • Added a feature to set maximum troop speed.

February 29 Update
  • Fixed bug where the "No Retreat" feature for soldiers didn’t work.
  • Fixed bug where mounts still took damage after disabling friendly fire.

February 24 Update
  • Added a Bloodlust Army Module – Battle Module. Friendly fire can now be enabled/disabled to prevent allied soldiers from dying due to multi-arrow attacks.

February 19 Update
  • Added feature: Kills increase inventory capacity (configurable in MCM).
  • Fixed pop-up issues in merchant escort quests.

Feature Details

1. General Features
  • Health Points: Killing enemies increases max health and restores health. You can configure the number of kills required and the recovery ratio.
  • Age: Killing enemies reduces the player’s age (minimum age is 18). It is recommended to set it to 20 in the MCM menu.
  • Enemy Hero Death: Killing enemies increases the chance of non-faction lords dying. You can also select enemy hero gender.
  • Hero Switching: Switch to any selected hero (customizable hotkey). Do not switch heroes in hideouts, as this may cause crashes.
  • Clones: Gain clones by killing enemies (separate clones for the player and NPCs). The number of clones is configurable.
  • Speed: Killing enemies increases walking speed, mount speed, weapon swing speed, and thrusting speed in battle.
  • Equipment: Killing enemies grants new equipment. You can set keywords to exclude specific equipment from updates.
  • Mounts: Killing enemies with mounts increases max HP for mounts. Blood recovery and kill requirements are configurable.
  • Gold: Killing enemies grants additional gold (customizable gold amount).
  • Attributes: Killing enemies increases attribute points, focus points, and skill points, unlocking skill limits (default 300, max 10,000).
  • Troop Management: Killing enemies increases troop limits, prisoner limits, inventory capacity, movement speed, healing speed, and vision range.
  • Ammunition: Killing enemies increases ammo capacity for bows, crossbows, and throwing weapons.
  • Influence and Reputation: Killing enemies grants additional influence and reputation.
  • Settlement Bonuses: Killing enemies improves security, prosperity, garrison, population, food, loyalty, militia, and construction speed.

2. Bloodlust Army Features (Toggleable)
  • Survival of the Fittest: Army deaths increase unit HP, armor, and skills for both friendly and enemy units.
  • Soldier Promotion: Killing or incapacitating enemy lords allows soldiers to be promoted on the battlefield, gaining skills in real-time.
  • Battle Features: Enemy armies will not retreat, reducing the risk of friendly fire.

Fan-Made Custom MODs

Here are some fan-requested custom MODs: