Gooby’s Gridlock – Advanced Radar, IFF, and Missile system : Hit the target beyond the horizon

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Authors: Gooby, just a farmer

Last revision: 30 May at 18:02 UTC (1)

File size: 520.99 KB

On Steam Workshop

Description:
Gooby’s Gridlock

An Advanced Tactical display for Live Targeting and Tracking


This is my take at an advanced system for viewing Radar targets while also being able to distinguish the difference between Friends and Foes, or IFF (IFF stands for Identification Friend or Foe), while keeping it compact enough to snugly fit in my builds, and possibly others’ builds as well.

The name "Gridlock" I do find quite accurate to this system. It uses advanced GPS and Radio to be able to track targets, see friendlies, and lock onto targets as well. This system I find very helpful for active dogfights, battleships, and other activities like that concerning weapons, and the main reason this is helpful for this is because it has active tracking, long range targeting for up to 20km, and the ability to view friendly aircraft and other vehicles.

Give me a thumbs up and tell me what you like about it in the comments… you might get a cookie 🙂

Be sure to join my Discord Server[discord.gg]

Overview

The main system consists of 3 microcontrollers:

  1. Nexus module – The main, central controller for radar data and IFF
  2. Datalock module – The simpler display for locking onto targets, and the display to see past targets (this is not a required controller, but it helps a very considerable amount when working with moving targets)
  3. Raptor module – Practically the most helpful display, used for viewing friendlies and enemies, locking onto targets, and viewing target positions relative to your vehicle

NOTE: The Raptor module and/or the Datalock module is required to lock onto targets.

RIFF Data

The data used for the global targeting data is what I call "RIFF" Data, which stands for Radar and Identification Friend or Foe. When transmitting the RIFF Data, the RIFF Data Frequency cannot be the same as the IFF Frequency, or it will mess with IFF data. When switching to global RIFF Data, the controller will no longer use the on board radar, and rather the global data sent from another vehicle with this system. When using global RIFF Data, you cannot have the Transmit RIFF Data key on, or it will not receive RIFF Data. You can test the global RIFF Data by spawning in multiples of this build, and you just have to make the RIFF Data frequency the same on both or more of the vehicle, and turn on Transmit RIFF Data on only ONE of them, and then turn on the radar on the one that is transmitting.

Displays

With my custom displays, you can select targets, track targets, and view friendlies. The main display, or tactical display will show all of the currently tracked targets and show the locations of friendlies, all relative to your position. When you press on a target to select it, it will display the ID, and XYZ Coordinates of the target, where Z is altitude, and will also output the selected target data. There is a composite node on the controller. The second display on the other hand will not display the positions of targets, and rather simply output the location of the target, depending on which target you have selected. This secondary display will show the last 5 tracked targets, and sort them by which is closer to your vehicle, where top is closest, and bottom is furthest. Keep in mind, these displays do not output exact coordinates, as the calculated position is often off by 400-600 meters, depending on the relative direction of the target, and the distance to the target.

Targeting Pod

The targeting pod is one that I focused on making as compact as possible, while still keeping long range and reliable tracking. It has a max range of 80km, and can actively output GPS Coordinates of the tracked target. For the camera and laser, I used Uran_Wind’s Kalman filter to cleanly look at the target with the camera. You can find their system here. To control the targeting pod, you can either press 1 while in the seat to switch to manual control, or you can select a target on the display. You can select the target on either screen. You do need to activate auto tracking, found on the panel, to actually lock onto the target. The pod will then proceed to point towards the coordinates of the selected target, and the radar on the pod will actively track the target with those insanely precise GPS Coordinates that you need. The simply fire the missile once that red indicator lights up. You do not need to continue to leave the targeting pod locked onto the target, but for moving targets, it is HIGHLY recommended, as it will simply go to where the target was last found, not where it currently is.


How do you use it?
    Step by step, how to lock onto target and fire:

  • Turn on systems and radar
  • Once the target is found, select it on either the tactical display, or the secondary target selection by clicking on it on the monitor
  • Activate auto laser tracking, and once the target is locked, fire the missile

Simple as that.

Credits
  • Thanks to Uran_Wind for their amazing kalman filter that I used for my camera – ZE Kalman Filter for Radars
  • Extra thanks to se-ssi for their awesome GPS Missile controller that I used for this missile. I got the controller from this workshop creation: GPS missile system V3
  • Thanks to Xeon for their awesome target drone used in the video and seen in the pictures. Find their creation here: Target Drone
  • And as requested, thanks to kindmanathome for being my moving test target and following along with me as I built this thing lol

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Required DLC:

These DLC should be installed in order to use this item.


Stormworks: Search and Destroy
Revisions:

Old revisions of this mod are available below. Click the link to download.