(Enhanced) Shimas Compendium 1.1.78
Mod ID:
Important note: This version of Shima’s Compendium has been patched from Legacy, and is bound to have issues, in particular visual issues. Please join our discord and post bugreports if you have them and we will attempt to fix these issues as soon as we can.
Important note #2: If you are playing singleplayer or want the schematics in this mod to be automatically distributed across the Exiled Lands, we recommend also installing the "Shima Distributed Schematics" mod.
Savage Wilds Website[savagewilds.com]
Join our Discord![discord.gg]
A new Tier-3 set for all your building goodness!
- 60+ pieces of pure building goodness
- Compatible with Northern Timber and Sand and Stone.
This opt-in system allows you to place and pick locks on doors. This feature has it’s own mechanics with lock difficulties, lock picks, and more.
- Completely Opt-In
- Full feature customization in the Control Panel
- Works on any map, with any door and placeable with inventory
Placeable caravaneers Shima and Meshpeck allows fast-travel to other caravaneers.
- Completely Opt-In
- Full feature customization in the Control Panel
Dive into the world of animism or ancient mechanisms to further enhance your crafting!
- Multiple new crafting stations and placeables
- Seed Grafting and Mutation system
- New Orbs
- New Potions and Toxins
- Arcane Display racks for weapons and armor
- Summonable Bosses
- Arcanite Weaponry
In addition to the features above, Shima’s Compendium contains a large amount of content. It’s not possible to list all the content here, since there are thousands of new items, recipes and knowledge available in this content-pack.
- New weapon types (Rapier, No-Dachi, Tetsubo, Throwing Knives, and more)
- Hundreds of placeables, weapons and armors
- New pets, thralls, and pet-features such as Training Regimens
- Admin Disguises
- Signposts
- Bar brawling weapons
- New Arrow types
- Full-color body warpaints
- … and much, much more.
Shima’s Compendium modifies no base-game assets and should be compatible with every mod that is well-groomed. That said, certain mods might not be, (out of date or otherwise modifying data/core Funcom blueprints in naughty ways) and thus could be incompatible with the mod (for whatever reason).
This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors