UPM – Vanilla Tick (2-hour ticks)

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Author: Sember

Last revision: 29 May at 14:22 UTC

File size: 466.52 KB

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Description:

Opt-in UPM sub-mod that restores the master engine lever HOUR_TICK to vanilla’s 2 (base UPM uses 24). This rewinds combat, movement, and siege-phase pacing to exact vanilla values, so the simulation ticks at vanilla granularity and ‘feels’ like vanilla. You KEEP all of UPM’s non-tick performance work (AI re-evaluation cadence, subsystem streamlines, graphics culling, GUI streamlines, event-pulse gating).

Trade-off: you give up the intra-day throughput win that is base UPM’s headline gain – this variant only carries the cadence/culling/GUI gains, not the ~12x intra-day speedup.

Pick this if you want UPM’s AI/graphics optimizations but vanilla simulation feel or maximum compatibility with combat/movement-sensitive mods. Do NOT load alongside upm_hour_tick_47, both set HOUR_TICK.

Load this after UPM base mod (24-hour ticks).

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