Sustainable Resource

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Author: zzzwww

Last revision: 31 May at 23:17 UTC

File size: 2.03 MB

On Steam Workshop

Description:

This mod is compatible with game version 1.13.
This mod cannot be installed mid-game. Starting a new game is required.
Note that this mod generally doesn’t require updates for new game versions.

Links: Support me[ko-fi.com], Join Discord[discord.gg]

Overviews
  • This mod is to solve late-game resource shortages while maintaining game balance and regional traits.
  • Adding unlimited resources might ruin the game balance. To avoid that, this mod introduces mechanisms to limit resource locations and extraction rate.
  • This mod is similar to Sustainable Resource Buildings Expansion, please only use one of them. See "Comparison With SRBE" for details.

Details
  • The new Journal Entries will be activated if .there are already enormous resources being sold in the market but the demand still cannot be met.
  • Completing these Journal Entries grants the ability to gradually increase state resource potential (including arable land) through financial funding.
  • Resource potential can only be expanded in states already producing high amounts of the resources, so controlling regions that are rich in resources is still important.
  • Five new Journal Entries respectively unlock the ability to increase the resource potential of mining, oil, logging, fisheries, and arable land. These Journal Entries become visible when innovation is at least 150.
  • Unlocking the ability to increase oil resource potential will also unlock the "Synthetic Rubber" technology. This allows Synthetics Plants to produce rubber.
  • The Synthetic Rubber Production Method is compatible with Auto-Apply PMs, which can be used to automatically adjust the production of byproducts.

Comparison With SRBE
  • This mod does not introduce any new buildings, staying closer to the vanilla experience.
  • This mod directly increases a state’s resource potential. In contrast, SRBE increases resource capacity by unlocking new resource buildings.

AI Behaviour
  • AI countries will also try to use the features when certain conditions are met.

Compatibility
  • No vanilla files are overwritten so it should be compatible with most mods.

Localization
  • English, Chinese.
    Other languages use English text.

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