Harder supply and replenishment

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Author: Armmine

Last revision: 8 Feb, 2023 at 18:57 UTC

File size: 159.37 KB

On Steam Workshop

Description:

So, basically armies are replenished slower, army supplies run out faster, and it take way longer for redeployed armies to get to full strength. Armies on low supply also suffer a bunch of penalty on the battle field.(like lower ammunition, lower armor, etc.)

Some of the changes are:
– Replenishment has been decreased across the board.
– Conscription and Grain Storage buildings now give a little replenishment.
– Low Faction Support gives a negative replenishment.
– Mustering Turn has been increased.
– Supply loses from terrain and unfriendly territory have been increased.
– Sieging armies run out of supply more quickly.
– Lower supply gives more negative effect.
– Redeployment cost has been increased.
– Redeployment delay from 1 turn to 2 turns.
– Supply on water from -30 to -60.
– Movement range bonus from Fire generals’ ability has been decreased.

Special thanks to this mod for the idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2225632180