Construction Manager

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Authors: romaimperator, Conner

Last revision: 2 Jun at 03:49 UTC

File size: 2.73 MB

On Steam Workshop

Description:

A massive quality of life mod that adds new automation, filters, and map modes, to greatly improve the EU5 construction experience.

Automation Features
  • Auto-Expand Buildings: When toggled will continue to build new levels of the building when possible. You can toggle it for each building on a per location basis, or enable mass expand for a building, where it will construct as many as possible in all eligible locations.
  • Auto-Expand RGOs: Adds new RGO levels in locations where auto-expand is toggled on.
  • Auto-Upgrade All Buildings: Upgrades obsolete buildings to their next tier across your country, regardless of whether auto-expand is on for that building.
  • Auto-Build: Constructs one-per-location buildings (council halls, libraries, market villages, settlement buildings, infrastructure, and more) in the priority order you choose.
  • Auto-Food: Builds food-producing RGOs and food buildings in rural locations, picking the highest marginal food output. Can be enabled on a per location, or through a mass toggle based on your selected criteria (i.e. wheat on a river).
  • Auto-Urbanize: Promotes rural settlements to towns and towns to cities each month. Sub-toggles per tier, plus an RGO ignore list (gold, gems, spices, etc.).
  • Auto-Build Capital: Constructs your capital-only buildings (royal court, supreme court, war college, admiralty, chancery, parliament, etc.) when conditions allow.
  • Auto-Grant Urban Rights: Grants enabled urban rights to your cities and megalopolises in priority order.
  • Highly configurable: Each feature can be enabled or disabled, with many options such as min-control, min-gold, min-discount, etc.

New Filters

Custom search filters added to the location and building lists:

  • Tax Base and Wealth (with and without control scaling)
  • Building Levels Filled (relative to supported cap)
  • Production Efficiency and Building Level
  • Food Potential Per RGO Level
  • R.G.O. Value
  • Number of Locations Per Province
  • Attacker Penalty (from terrain)
  • Good Migration Candidate (non-city under 30k pops)
  • Auto-Expand Enabled / Disabled

Map Modes
  • Breadbaskets: Highlights locations where auto-food is enabled.
  • Food Potential Per RGO Level: Colors locations by natural food potential. Factors in rgo, terrain, vegetation, climate, named static modifiers, water access, and assumed-max bonuses from windmill, farming village, and irrigation systems etc. Essentially it shows you the locations with the highest possible food output.

Requirements

Requires the Community Mod Framework.

Compatibility
  • Save-game compatible.
  • Not Ironman/Achievement compatible.
  • Integrates with Glorp UI – Load Glorp UI after/below Construction Manager
  • Load after other UI mods that override the location window if you see conflicts.

Change Log

See the Change Notes on the workshop page.

Credits
  1. SilverSkye111 – Originally based on the Location Specialization QoL (Auto-Expand) mod, but has since been completely remade with many additional features
  2. Glorp – Artwork Assistance
  3. RobbiusBossius – For getting the Tambo building added and being the #1 shill
  4. Andaraxi – For getting the Tambo building removed and breaking things
  5. Generalist Gaming – For spreading the great word of auto-expand far and wide

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Community Mod Framework - 1.2 EchinadesSteam Workshop