Herald’s Start Positions – Belegar in the Badlands

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Author: Herald

Last revision: 31 Dec, 2025 at 16:09 UTC

File size: 182.67 KB

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Description:

Herald’s Start Positions – Belegar in the Badlands is a lua script start position mod which moves Belegar Ironhammer from the Vaults to the Western Badlands in Immortal Empires and IE Expanded. This change makes capturing Karak Eight Peaks less of a hassle when playing as Belegar, and a real possibility when he is controlled by the AI.

The main changes of this mod are the following:

Belegar starts the campaign in the Western Badlands, at war with the Teef Snatchaz Greenskins;
– his new starting settlement is Stonemine Tower, which has been upgraded to a tier 2 settlement with a tier 1 Dwarfen Barracks;
– Belegar’s starting mission objectives now focus on the Western Badlands;
– Teef Snatchaz have taken over the Dragonhorn Mines;
– the Skaven minor faction Clan Verms has been moved to Zarakzil;
Feastmaster Ogres have been moved next to Valaya’s Sorrow in the Eight Peaks province;
Crooked Moon Mutinous Gits have received garrison upgrades in both Valaya’s Sorrow and Karak Eight Peaks, making the capture of Karak Eight Peaks a bit more difficult;
Clan Volkn has been introduced into Immortal Empires by owning Spitepeak and Dringorackaz in the Eastern Badlands. This change was made to reduce the size of the realm of Karak Azul, as Mixu’s Unlocker already introduces this faction into Spitepeak as well;
– Belegar is no longer at war with the Broken Nose Greenskins;
– Broken Nose is now at war with Karak Hirn;
– Teef Snatchaz and Clan Verms are no longer at war;
– Belegar’s confederation dilemma no longer rewards the player with the option of confederating Karak Hirn, but Karak Azul; no longer for two victories against Broken Nose, but against the Crooked Moon Mutinous Gits.

To retain geopolitical balance in the south of the Old World, I recommend using this mod alongside Herald’s Start Positions – Volkmar in the Border Princes.

I also recommend using this mod together with other Herald’s Start Positions mods, and my mods in general, as they are all being developed in conjunction.

Herald’s Start Positions are now also available as a single subscription mod compilation, which will be continually updated with every future HSP mod release and update.

This mod is fully compatible with Mixu’s Unlocker and Immortal Empires Expanded. It was not developed keeping new faction mods in mind.

Herald’s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.

Credits go to Porkenstein and Swissbob for the script framework which I’m using across my start position lua script mods.


News & Updates

You can find the list of all of my upcoming mods in my complete mod collection‘s description.

If you’d like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]

[heraldsjournal.com]

If you’d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website, Herald’s Journal.[heraldsjournal.com]

Feedback & Support

If you enjoy this mod, be sure to like it and add it to your favorites.

To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord[discord.com] server. I’ve also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal[www.paypal.com] are greatly appreciated.

Any form of support means a lot. Thank you!