Immersive & Loreful Lizardmen & Skaven Names
Gives the Lizardmen and Skaven more immersive and loreful names, taken from the novels and army books.
Lizardmen had a bunch of Dutch puns (Hates Rhubarb, Chocolate Milk, Steps on Tail, Kitty Litter Box) mixed with consonant rich nonsense, or just puns on the Lizardbros in general THAT WILL NOT STAND (goodbye Klo’aca, lizard dong warrior) which is fine for those who like their Children of the Old Ones to be like that, but this naming pool now reflects the actual naming conventions Games Workshop used and the Mesoamerican cultures upon which they are based.
Skaven names in vanilla are extremely on-the-nose, like Sciensurge (Get it? Because Skaven like SCIENCE and sometimes electricity SURGES dohohohoho so clever) and Tyfusrat, lots of names referencing things Skaven are good at such as experimentation and plague and everything associated with those, but those names are not common in the books, most loreful Skaven names are kind of onomatopoetic, walking a thin line between weird sound and an actual name, with actual recognizable words often being reserved for surnames (Headtaker, Craventail, Maulclaw, etc.). Many thanks to Mister Skeleton for pointing out Nostril Damnus.
In total 40 names have been made for both Skaven and Lizardmen name pools with many starting heroes/minor faction lords having been edited as well. The game will insist on some repeating of names despite having enough variety. More names will be added over time as with my Elf name mod. Let me know if you see a lame name, as there are many characters that spawn at the start of a campaign who are exempt from the name pool. I know I missed quite a few.
SFO compatible. Save game compatible. Will probably not function properly if you’re using one of Mixu’s Lord Mods that add Lizardmen lords. See below for possible work-around.
NOTE: Clan Pestilens has had its name pool reverted back to its vanilla Skaven name pool to so the starting Skaven army near Gor-Rok has a name in Mortal Empires. It will be this way for the foreseeable future, because the game randomizes the name of that Skaven lord with every new campaign, undoubtedly part of the game’s Dynamic Start system, which means his name will always be blank in my mod unless I keep the whole faction in the original Skaven name group. I have neither the time nor the inclination to hunt down this script that randomizes that general’s name from the vanilla name group, and so sadly, the whole Clan Pestilens sub-faction must suffer.
BIGGER NOTE: Newly spawned Slann lords from the Lizardmen rite currently spawn without a name. You can give them a name. I’m still looking into a solution but am as of yet stumped.
(Possible) WORK-AROUND for MIXU’S MOD:
1)Start game without this mod enabled, start a new campaign as a modded Lizardmen lord. Save game.
2)Exit game, and re-enable this mod. The lord’s name SHOULD still be intact, and not blank.
Revisions:
Old revisions of this mod are available below. Click the link to download.