Tribalism Improved Updated

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Author: Samboben

Last revision: 4 Jun at 20:05 UTC

File size: 416.58 KB

On Steam Workshop

Description:

A revival of Dr Jimothy’s abandoned mod, updated and bug-fixed for the current era of CK3.

What’s New in this Version?
I have gone through and aggressively squashed every single bug I could find to get this running smoothly with the latest updates. It’s fully functional, but CK3 is a wildly complex game—so if you stumble across any bugs or weirdness that I missed, please let me know.

Full Disclosure on Support: I will absolutely provide support, fix bugs, and keep this mod updated… right up until the exact moment I inevitably hyperfixate on another game and lose interest in CK3 again.

Quick rundown (all done by Dr Jimothy)
For those who didn’t play the original or just want the bullet points:

Level 4 Tribal Buildings: You can now upgrade all tribal buildings up to level 4.

Build New Tribes: Construct brand new tribal holdings in empty holding slots.

Modern Troop Stationing: All buildings are fully integrated with the game’s newer troop stationing systems.

Tribalize Decision: A handy decision to convert your feudal domains into tribal ones. (This was done via decision rather than GUI edits for maximum mod compatibility). It converts all counties, but keep in mind that the cost scales with the number of counties altered!

Force Tribal Vassals: A character interaction that allows you to force your fancy feudal vassals to revert to a tribal lifestyle, complete with holding conversion.

More Tribal Buildings Integrated: Includes updated level 3 and 4 versions of the buildings from DiamondNova’s More Tribal Buildings mod.

AI Usage: The AI can use these buildings, but usually won’t. By the time they have the resources, they’ll likely just feudalize. (If you want the AI to utilize these, Dr Jimothy recommend looking into difficulty-tweaking mods that boost AI prestige).

Credits/Notes
Massive thanks to Dr Jimothy for creating the original Tribalism Improved. (steamcommunity.com/workshop/filedetails/?id=2978576724)
Credit to DiamondNova for the More Tribal Buildings assets integrated into this mod.

Side Note: Some of the new flavor text you’ll see in this mod was generated using AI.