Lenny’s Different Projectile Spread
FORMERLY "MORE" PROJECTILE SPREAD.
Now its more than before patch 2.022 but less than after. So, middle! And the calibration range is different.
So basically I noticed that the spread between direct shot and distance shots was the same. With my Lethality mods, ranged is quite deadly against unarmored archer units, and I wanted to give a more "realistic" way to mitigate that at max range. The way that the range works in this game, the spread increases from a base "calibration range" that is usually around half the max range. Further changes to this mod will be tinkering with the calibration ranges.
Basically: direct fire is unchanged, arcing fire has a 50% greater spread at max distance.
Enjoy, and as always, feedback wanted!
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