The Ghouls Forest 3 SNPCs
4 Ghoul SNPCs, based off of the classic Doom 2 horror WAD The Ghouls Forest 3[forum.zdoom.org], created by CutManMike.
Jitterskull – A huge skull with a strange movement pattern and a charge attack.
Sjas – A fast, transparent screecher.
Creeper – A a shadowy figure which pops up in your face up close.
Yurei – A slender, stalking figure. The boss of the ghouls.
– CutManMike for the original WAD for which these SNPC’s are based off. Most textures and sounds were taken directly from his wad "Ghoul’s Forest 3".
– ID Software for the fire sprites/sounds.
Q: Are they all 1 hit kill?
A: Yes, but at least they don’t have thousands of HP. They’re balanced off crossbow shots. Each take different amount of hits, but no one should take more than 5.
Q: Sjas does not teleport away when shot, he just moves away. Why?
A: The map where you’re playing does not have navigation meshes. Do nav_generate in the console.
Q: SNPC’s get stuck on things! Help?
A: They’re coded from scratch, AI and everything. As a result, they’re not very good. Sorry.
Q: How does Yurei work?
A: I can’t tell you as that spoils the fun.
Q: Multiplayer?
A: Yes, these are coded to fully function in multiplayer, even with 200+ ping.
Q: What kind of pictures show up?
A: The images are all from movies or tv series. You won’t get any gore ♥♥♥♥♥♥♥♥ with me. If you’re still hesitant, here’s the list of images.[i.imgur.com]
Q: Gmod says "The Ghouls Forest 3 SNPCs is Creating Script Errors"
A: Watch this video.
Q: What map?
A: gm_horrorforest, gm_shambles, slash_selvage
Q: What weapons?
A: Custom made for a WIP gamemode.
Q: Where are the ghoul sprites from?
A: They’re taken mostly from halloween masks. This thread[cutstuff.net] contains the information.
Q: Can you please make X?
A: No. I’m fine with taking suggestions but don’t ask me to make stuff for you. I have my own projects and things to do, and making something for someone I’ve never met for no incentive whatsoever is not one of them. I am perfectly fine with adding additional content to my current work, however.