MoreLandings
🪂 How It Works
- Overrides the default landing messages with random entries based on landing quality: `Bad`, `Ok`, `Good`, `Perfect` and ‘Saved’.
- Configurable display rate via the Settings Menu.
- Includes console commands to reload message data or locate the JSON file.
📝 Customizing Messages
1. Find the config file
– Press the "Open Folder" button in settings.
– Stored in `UnityEngine.Application.persistentDataPath`.
– Use the console command `MoreLandings.JSONPath` to print the full path.
2. Edit `MoreLandings.json`
– Open with any text editor (Notepad, VS Code, etc.).
– JSON format:
{ "Bad": ["Try again!", "Ouch.", "Not your best."], "Ok": ["Not bad!", "Getting there."], "Good": ["Nice!", "Well done!"], "Perfect": ["Legendary!", "Unstoppable!"], "Saved": ["You got lucky there."] }
3. Save the file
– Make sure it’s still valid JSON.
– Use a Online Validator[codebeautify.org] if you’re unsure.
4. Reload in-game
– Use `MoreLandings.Reload` in the console to hot-reload your messages.
– If for some reason your file is broken, delete it and relead in-game. It will create a new file.
For more information, please refer to the Github[github.com]