Graven’s Mutation Mod

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Author: Gravenwitch

Last revision: 14 Sep, 2024 at 09:29 UTC

File size: 162.58 KB

On Steam Workshop

Description:

Adds a few toughness and mutation level scaling defensive mutations. WIP Mod for a larger mutation mod I’m working on.

This mod makes spending points on mutations more impactful in the moment. Adding stat-scaling to mutations means you never have to ‘waste’ a point to get a mutation to the level before a major upgrade. This also allows for ‘playing wide’ with your mutation builds if desired.

ALL TOUGHNESS AND WILLPOWER SCALING MUTATIONS ARE NOW 100% WRAPPED INTO PHYSICAL MUTATIONS ENTIRELY. This should fix a majority of reported issues with brain brine and a rare hang-up when generating certain legendaries.

Toughness Mutations

‘Toughness’ mutations are physical mutations that recieve boosts and penalties to performance from your toughness modifier, exactly like mental mutations. Additionally, ‘toughness’ mutations will color your character’s detail color if you turn on the game option ‘allow some mutations to color the player @’. This coloring will be overwritten by tattoos and the albino defect. These colors can be customized by editing the .cs files which can be easily located below.
Scaly Skin
1 + 1/3 mutation level AV
2 + 3 * mutation level Acid Resistance
"Tough scales turn incoming blows"
Color: Crysteel Green

Fluffy Feathers
1 + 1/3 mutation level DV
2 + 3 * mutation level Electric Resistance
"Fluffy feathers break up your outline"
Color: Zetachrome Teal

Winter Fur
3 + 2 * mutation level Hitpoints
2 + 3 * mutation level Cold Resistance
"Thick fur pads blows"
Color: Snow White

Chitin Flesh
1 + 1/3 mutation level MA
2 + 3 * mutation level Heat Resistance
"Insectoid neurological architecture confounds mental attacks"
Color: Rust Red

Willpower Mutations

You may will yourself to surpass your physical limits.
Triple-jointed
Two-hearted
Double-muscled
Otherwise unchanged from vanilla

Physical Mutations

Night Vision
3 + 1 * mutation level night vision radius
Mutation level cap is at level 10 and can be leveled regardless of character level.

Heightened Instincts
3 + 1 * mutation level crit chance
Provides bio-scanning functionality

Mental Mutations

Light Manipulation
Charge restore rate scales with Willpower again (3-30 turn recharge)

Ego Projection
Is now a toggle skill. Choose between strength, agility, and toughness. Gain an amount equal to your ego modifier. This bonus also applies to your party members. Mutation is now a 1 level mutation as it already scales off of your ego modifier and no longer has a duration.

Psychometry
Now provides structural and tech-scanning capabilities.

Help! I hate ____ in this mod!

navigate to <steam folder>/steamapps/workshop/content/333640/3148171613
mutations.xml contains:
– MP costs for each mutation
– Mutation exclusivity
– Stat scaling / lack of stat scaling
mutations/<mutation category>/<mutation name>.cs contains the level scaling formulas

Bug fixes / updates / new content for this mod will come VERY SLOWLY. IRL is tougher than caves of qud rn. User patches / fixes / reposts of this mod have my blessing as long as you aren’t charging money for it. I love user suggestions so don’t hesitate to suggest new mutations and ill be glad to add to them!

Acknowledgement that the original 4 mutations of this mod utilized code and ideas from WM Mutations. In the months since this mod released the two have diverged significantly, but I am still grateful to them for providing such excellent work for me to learn from.