Frontlines Game Mode

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Author: Panchuet

Last revision: 13 Jun at 14:43 UTC

File size: 571.9 KB

On Steam Workshop

Description:

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SISTER GAME MODE OF BREAKTHROUGH. CHECK IT OUT AS WELL!

Mod Overview

Well, I already made Breakthrough mode, and with a few tweaks, I created Frontlines mode. This is basically classic Ravenfield, where both teams attack and defend. However, instead of the chaotic, map-wide back-capping, bot squads are strictly ordered to fight along the map’s established point connections. I highly recommend using this instead of the normal vanilla behavior.

Guide
  • Attacker Priorities:
    1. If a reachable frontline enemy point exists, attack it directly.
    2. If no frontline enemy point exists, move through connected friendly points toward the nearest enemy point.
    3. If no connected path exists, attack the nearest enemy capture point.
  • Defender Priorities:
    1. If on a frontline point, defend it directly.
    2. If not on a frontline point, move through connected friendly points toward the nearest frontline point.
    3. If no frontline path exists, move to the nearest owned capture point.
  • The frontline and progression depend on the map’s capture-point connections, so map layout strongly influences how the battle unfolds.

Configurables
  • Blue Attack Ratio – Sets the probability weight for Blue team squads being assigned to push the enemy frontline.
  • Blue Defend Ratio – Sets the probability weight for Blue team squads being assigned to hold their own frontline points.
  • Red Attack Ratio – Sets the probability weight for Red team squads being assigned to push the enemy frontline.
  • Red Defend Ratio – Sets the probability weight for Red team squads being assigned to hold their own frontline points.