Playable Advent Project: Classes (PAP) DOES NOT WORK CHECK DESC

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Author: DreamerStudios

Last revision: 10 Jun at 21:27 UTC

File size: 13.27 KB

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Description:

I am sorry for all the errors, this is my first time scripting a mod for Xcom 2, i am taking my time this time. The mod will be adding the following classes: Officer, Trooper, Stun lancer, and Shield Bearer, and as for the configs, this was made with me trying to save space on the SDK, or SKD whatever it is, and i was scripting with purely files, i am restarting this mod from scratch, and i will be fixing my bugs. This was also very difficult due to errors with my Files and SDK/SKD. I am very happy to see others enjoy the idea of this mod. and these comments will be encouraging me to continue working on this. Thank you! Also if you want the mod to come out without mods, please do not spam my comments to rush the project, obviously that does not work very well. But I do appreciate criticism, and i hope to have the full PAP mods out by the end of this summer! Another note, this is my take on project exvent, he did inspire the idea, but i feel that I want to BE advent, not have defectors. Also i find the process of getting the soldiers in his mod very annoying. This mod will also be adding (throughout whole project) : Custom Gamemodes, mainly more defensive and save vips. An enemy Replacer that is inspired by MOCX that makes advent randomized xcom soldiers (changes for diff classes and aliens) custom alien replacers. Playable Aliens and Chosen. And last and least required or at least recommended of all of these, i will be making a mod list including other mods needed.