VanillaCarsUpNoDmg

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Author: foresight

Last revision: 24 Apr at 11:29 UTC

File size: 29.89 KB

On Steam Workshop

Description:

This mod improves handling and some characteristics of vanilla cars. They didn’t become Formula 1 cars, but they became a little more usable.

WARNING! dbo_grip mod is not compatible with this mod!

ADA 4X4

max.speed 140 km/h, 500 slots, wheel size 5×5

OLGA

max.speed 155 km/h, brakes+, 700 slots, wheel size 5×5

GUNTER

max.speed 180 km/h, brakes+, 600 slots, wheel size 4×4

SARKA

max.speed 135 km/h, 600 slots, wheel size 4×4

M3S Truck

max.speed 99 km/h, brakes+, 1000 slots, wheel size 7×7

HUMVEE

max.speed 140km/h, 3-speed high-performance automatic transmission, 600 slots, wheel size 7×7

Damage from collision with obstacles or from excessively high engine RPM are disabled. Cars can be shot or drowned (but drowning will have to significantly longer than with the vanilla damage system). This mod has no effect on the damage settings of third-party vehicles.

Version of this mod with a vanilla damage system: VanillaCarsUp

dbo_surfaces mod will improve the grip of wheels with various surfaces. Perhaps this is unnecessary.

FlipTransport mod will help (in most cases) a player deal with a stuck car (including between two objects), flipped over or glued to a texture without involving an administrator.

✅ The mod does not affect performance. Key included.


For reference:

:: types.xml :: <type name="OffroadHatchback"> <type name="OffroadHatchback_Blue"> <type name="OffroadHatchback_White"> <type name="CivilianSedan"> <type name="CivilianSedan_Black"> <type name="CivilianSedan_Wine"> <type name="Hatchback_02"> <type name="Hatchback_02_Black"> <type name="Hatchback_02_Blue"> <type name="Sedan_02"> <type name="Sedan_02_Grey"> <type name="Sedan_02_Red"> <type name="Truck_01_Covered"> <type name="Truck_01_Covered_Blue"> <type name="Truck_01_Covered_Orange"> <type name="Offroad_02">