The Realm of Chaos Expanded

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Author: Advice

Last revision: 24 May at 00:45 UTC

File size: 152 KB

On Steam Workshop

Description:
Description

This mod adds most (all?) of the missing legendary lords from the playable factions in The Realm of Chaos campaign, obtainable via technology for the vanilla playable lords. If you are not playing as a member of that race, these lords will default to the strongest playable AI-controlled of that race at turn 30. This wasn’t my first choice of implementation, but I found it sufficient for its purpose.
This mod does nothing in the Immortal Empires campaign.

Legendary Lords
Khorne

  • Skulltaker: Unlocked via tech ‘Skull of the Enemy’
  • Abaal: Unlocked via tech ‘The Way of Wrath’

Nurgle

  • Epidemius: Unlocked via tech ‘Come to Grandfather’

Slaanesh

  • Dechala: Unlocked via tech ‘Invigorating Essence’
  • The Masque: Unlocked via tech ‘Inquisitive Servants’

Tzeentch

  • Here’s where I’d put Egrimm van Horstmann… IF I HAD ONE

Warriors of Chaos

  • Kholek Suneater: Unlocked via tech ‘Gaze of the Dark Gods’
  • Prince Sigvald: Unlocked via tech ‘Blessings of Slaanesh’, Azazel only
  • Archaon and Be’lakor omitted due to story reasons.

Grand Cathay

  • Bhashiva: Unlocked via tech ‘Allied Harmony’

Ogre Kingdoms

  • Golg Maneater: Unlocked via tech ‘Finder’s Fee’

The Empire

  • Markus Wulfhart: Unlocked via tech ‘Trained Marksmen’
  • Balthasar Gelt: Unlocked via tech ‘Protection of the Patriarch’
  • Volkmar the Grim: Unlocked via tech ‘Clergy of Sigmar’

Kislev, Dwarfs, Chaos Dwarfs, Daemons of Chaos

  • Have access to all of their Legendary Lords through vanilla means.

Updates

5/23/2026

  • Initial release.
Future Plans, Compatibility and Issues

Future Plans

  • Update should any additional relevant lords be added.

Compatibility

  • This mod may have compatibility issues with any mod that affects the technology trees of these factions.

Known Issues

  • None currently.

Check out my other mods!