[Outdated] Craftable Enemy Armors
This mod unlocks crafting recipes for the full range of armor worn by hostile human enemies.
Features:
– Includes armor pieces from: bandits, brigands, and elite brigands, which are not yet released yet
– Covers helmets, chestpieces, gloves, trousers, boots, and full outfits where applicable
– Recipes are unlocked by default and do not require research techs
Crafting Access:
– Tier 0 bandit gear can be crafted at basic stations such as the Workbench
– Tier 1 gear is split between the Workbench and the Weavers Hut (Tier 2 Building)
– Tier 2 and Elite gear is primarily crafted at the Armorer (Tier 3 Building)
Recipes:
The recipes, at this time, mirror existing items from within the same tier as player armors. None of the recipes are custom tailored to the specific item, but instead, the same cost, across the board. As such, some pieces are extremely expensive for the armor values they provide. These will be fine tuned, over time, as feedback is given.
In-Game Item Icons:
NONE of the icons depict what the items actually look like. The Devs did not include actual icons for these items, as they were never intended for players to be able to acquire. At this time, they are random generated images, a single image for each enemy type and tier of armor. Bandits, for example, have three different images, T0, T1, and T2, while Brigands have three, T1, T2, and one without any tier indication, as that is the Elites. You will have to actually craft and put on these items, to see what they look like. We apologize for that.
Additionally, some of them, may not work as intended, in that they cause your player skeleton to do… funny things. Some things we have seen on a few, is causing limbs to become invisible in places. Pretty funny stuff. Kindly drop comments with the exact in-game name of any items that do funny things. We will try and fix them, or just remove them if they are too funky.