[BanG Dream!] Poppin’ Party Leader Pack(English supported, unique agendas and diplomatic text ready)
Although I didn’t finish this mod in time for Aimi’s fan-meeting in Shanghai, anyway, it’s exactly one month before PPP’s Shanghai concert today, so it kinda counts as ‘timing,’ right?~
Old Issues – Known problems with this mod:
• In Corporation Mode, Saaya’s special products don’t display icons, and the producer information also shows incorrectly.
• For Rimi’s special Governor Yuri, at least the upgrades "Allow Purchasing Zombies with Faith" and "Provide Choco Cornets" have no effect.
It’s recommended to enable the New Adjacency Core and Light Industrial Zone mods for the full experience.
Inspiration provides an additional 10% Culture. Gain a Relic when triggering the first Inspiration. Relics provide +3 Faith and +3 Culture. Each Civic researched provides 10% progress towards "State Workforce" and "Political Philosophy". Campuses, Theater Squares, and Holy Sites adjacent to Artifact tiles gain +4 adjacent bonus.
Poppin’ Party unique unit, replacing Swordsman. Unlocked at "Political Philosophy", with higher base Combat Strength and Movement, no strategic resource cost. Generates a Relic upon killing a unit or being killed.
Poppin’ Party unique building, replacing Monument with lower base cost. Provides extra +1 Great Musician point and 2 slots for Great Works of any type.
All cities receive Random Star for free. Civilian units ignore all civilization borders, but your borders are permanently open. Gain one Wildcard policy slot upon unlocking "Political Philosophy". Founding a city provides 1 Envoy, and cities with Random Star provide an additional Envoy after building a Diplomatic Quarter and unlocking "Diplomatic Service". Each suzerained city-state provides +5% Production, +5% Culture, and +5% Tourism to your civilization. Can conduct a series of unique projects "Twinkle Twinkle".
(With "New Adjacency Core" enabled) Gain +1 Great Prophet point in city centres for each civilization met; each follower of your religion provides +1 Influence in each city centre.
Unlock "Irrigation" immediately after unlocking "Code of Laws". Plantations and Farms improving bonus resources provide +2 Culture; if the tile has fresh water, also +2 Production. All Great Works provide +3 Gold base; Great Work yields increased by 200%. Has unique building "Ryuseido".
Gain the following spy-related bonuses: Gain two Spies upon unlocking "Writing", Spy capacity +1 for each Campus or Commercial Hub built. Spies deploy instantly, receive one free promotion, and come with "Technician" promotion. Steal Technology operations always unlock the corresponding technology.
Arisa’s unique building, replacing Market. +1 Science per era. Yields extend to cities within 6 tiles (each city affected once). Provides 3 Great Work slots.
Non-Food Amenity bonuses increased by 50%. Pastures and Camps provide +3 Culture to adjacent Preserves. For each improved Pasture/Camp resource, all cities gain +2 Amenities. Gain a Naturalist when founding your Capital. Appeal of all tiles +2; cities with National Parks gain additional +3 Appeal. Cities with National Parks gain 2 points per turn of Great Person points provided by Holy Sites, Campuses, and Preserves. When creating a National Park, strategic resource tiles within it provide 15 stockpile and Science per tile; bonus and luxury resources provide Culture. Has unique unit "Rabbit Brigade".
(With "New Adjacency Core" enabled) Preserves provide strategic resources based on city Amenity surplus; Holy Sites provide Science based on total Appeal of adjacent tiles.
Tae’s unique Light Cavalry unit, unlocked at "Animal Husbandry", can build 3 National Parks. Gain Combat Strength bonuses upon unlocking specific technologies: +37 when unlocking "Stirrups", +14 at "Scientific Theory", +21 at "Sanitation", +10 at "Replaceable Parts". Gain +2 Movement upon unlocking "Divine Right", +2 Sight at "Humanism", heal when attacking after unlocking "Natural History", capture defeated units as Rabbit Brigade after unlocking "Conservation".
Cities receive a Granary when they have Random Star. First-tier Neighborhood buildings provide +2 Trade Route capacity. Bonus resources provide +2 Faith and +2 Production; Wheat provides additional +2 Culture. Each Farm in the destination city provides +1 Gold to Trade Routes.Trade Routes exert +100% Religious Pressure. Has unique district "Shopping Street".
(With "Light Industrial Zone" enabled) Unique district changes from "Shopping Street" to "Yamabuki Bakery".
(With "Monopolies and Corporations" enabled) Granaries provide +3 Product slots. Can conduct project "Bake Bread".
Saaya’s unique district, replaces the Neighbourhood. Unlocked at ‘Medieval Faires’, lower base Production cost. Provides +2 Housing base. Adjacent to City Center: +3 Housing, +1 Food, +1 Gold. Adjacent to Commercial Hub or Entertainment Complex: +2 Gold. Adjacent to another Shopping Street: +2 Housing, +2 Food, +1 Gold. Grants +3 Trade Route capacity and 3 Traders upon construction.
Saaya’s unique district, replaces the Light Industrial Zone, lower base Production cost. Multiple can be built in one city. Provides +1 Trade Route capacity. Grants +1 Gold to adjacent districts; grants significant adjacency bonuses to Campuses, Theater Squares, Holy Sites, Industrial Zones, and Aerodromes. Provides +8% Production towards projects in this city.
Entering the Classical Era grants the special Great Musician "Glitter☆Green". Has the unique Governor "Yuri Ushigome" and the unbuildable unique unit "Rimi’s Zombies". Start the game with two Governor titles. Receive two Rimi’s Zombies upon: founding the Capital/founding a city on a foreign continent; capturing a city (gain +2 more if capturing a city following a foreign religion); recruiting a Great Person (gain +1 more if recruiting a Great Prophet or Great Musician). Upon founding the Capital or capturing a city following a foreign religion, receive two copies of the unique Luxury resource ‘Choco Cornet’. Inquisitors can completely remove foreign Religion.
(Governor Yuri Ushigome allows purchasing Zombies with Faith and provides Choco Cornets – specific effects listed in the Governor screen)
Rimi’s unique unit, cannot be produced or purchased. Gains combat experience (or bonuses) whenever a Zombie kills a unit, is killed, or whenever one of Rimi’s ranged units kills a unit.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Aztec Civilization Pack
Sid Meier's Civilizationu00ae VI: Vikings Scenario Pack
Sid Meier's Civilizationu00ae VI: Poland Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Australia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Nubia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Khmer and Indonesia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Maya & Gran Colombia Pack
Sid Meier's Civilizationu00ae VI: Ethiopia Pack
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Sid Meier's Civilizationu00ae VI: Babylon Pack
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilizationu00ae VI: Portugal Pack