UNOFFICIAL CE Patch: Apex Rimworld Legends
Originally written by Andross, with a few fixes and some significant tweaks
It should be now compatible with the current version of Combat Extended
List of Changes
Snipers:
Kraber
-Increased .50 Mechanoid Bullet velocity, armor penetration, and added EMP damage
G7 Scout
-Now chambered in 7.62x51mm NATO from .338 Lapua Magnum
(*Strange how the G7 had a higher caliber than the Longbow)
Longbow DMR
-Now chambered in .338 Lapua Magnum from 7.62x54mmR
Pistols:
Mozambique
-Now chambered in Tokarev 7.62, slightly increasing damage and armor penetration
-Slightly increased range
-Increased magazine size from 6 to 9
(*Apex Mozambique has a 3-round magazine size, translated into ARL because of CE’s 3-shot burst)
P2020
-Now chambered in .45 ACP, increasing damage significantly
Wingman
-Reduced magazine size to 4 from 6
-Increased fire rate and reduced reload speed
SMGs:
Prowler Burst PDW
-Reduced magazine size to 20 from 21
-Increased burst salvo to 5 from 3
-Reduced rate of fire slightly
(*Probably gonna have to change the ammo type)
Alternator
-Now chambered in 9x39mm Soviet from .40 Rimfire, slightly increasing armor penetration
-Significantly increased range
-Reduced rate of fire to the rate similar to the actual Alternator (it was firing faster than the R-99)
(*9x39mm is a heavy round, didn’t want to increase the range too much)
R-99
-Largely increased fire rate
-Increased burst salvo to 6 from 4
(*It was firing slower than the Prowler)
Grenades:
Arc Star
-Now deals incredible amounts of EMP damage, increasing anti-mechanoid effectiveness
-Increased throwing distance and velocity
-Fixed stack size to 75 from 1
-Fixed recipe, greatly reducing its costs
-Fixed bulk creation recipe (either it was bugged or I’m too blind from all the recipes I have)