Grim Knights of Morr

The grim heralds of the god of death take the field with new weaponry and uniforms!
Now wielding their patron’s chosen tool, these elite anti-infantry, armor piercing specialists reap a grim tally among the Empire’s enemies and shrug off magical attacks with their foreboding obsidian armor.
This mod reworks the Knights of Morr into elite, high armor, anti-infantry tar pit cavalry. Receiving a re-skinned unit of Empire Knights felt a little underwhelming as a reward for defeating the Vampire Counts so the Knights of Morr now take their place as proper Tier 5 cavalry for the Empire. I also found their default heraldry to be too ostentatious, so their color scheme has been edited to darker tones, and the gaudy helmet accessories have been removed.
Semi-lore friendly; some people have pointed out that the models in the mod image are actually Knights of the Order of the Black Rose, however I decided to take some artistic license, and felt the scythe was appropriate for followers of the God of Death.
– Model tune up on Knights of Morr; color scheme changed from red and green to black and purple
– Knights of Morr now carry scythes into battle, have armor piercing and a significant bonus vs infantry
– Models per unit: 60 -> 32
– Charge bonus: 48 -> 20
– HP per entity: 104 -> 244
– Armor: 110 -> 120
– Magic Resistance: 0% -> 40%
– Bonus vs Inf: 0 -> 14
– Weapon Str: 30 -> 38
– Cost and upkeep both increased
Compatible with anything that does not edit the unit records of Knights of Morr.
Creative Assembly owns all assets used in this mod, its artwork, and its derivatives with and/or without attribution, to remix/transform/build upon these materials, and may do so without restrictions.
If anyone else wishes to use any assets in this mod you may do so, but I would appreciate attribution.
Big shout out to Shawmuscle, zombieflanders, CrysWarfare, and especially Lost2Insanity for giving me very helpful pointers and instruction on model editing.
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