New Class: Hero Commander. A more party based experience.

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Author: 4D

Last revision: 22 Aug, 2021 at 20:57 UTC

File size: 314.49 KB

On Steam Workshop

Description:

A simple mod made to explore the new hero recruit options, provide an interesting gameplay experience and explore the magical items and combinations on offer.

The mod adds a new class called the Hero Commander, a relatively powerful commander with a relatively powerful 2nd in command both of whom can buff units but have no special abilities. The replacements for these units may be a little over-costed. The class also has a gold boost, starts with a kings castle, a temple & a scrying orb. The League of Heroes has also imprisoned a cyclops to forge them more magic items [because I cannot get the power to forge magic items onto the commander – this will be fixed eventually]. The class starts with 10 Heroes, 10 Unexpected Heroes & 5 Old Weapon Masters.

Since most of your units will spawn with magic items you will be fairly strong early on however you can only recruit 2 Heroes per turn – one is a true Hero that can command units and the other is a merc Hero who cannot, I am considering adding in more recruitable Heroes as basic troops but for now 2 seems like a good number. You have access to no basic units except the scout but you do have an increased chance of being able to recruit wizards.

You must use these powerful, random but also heavily limited resources to build up adventuring parties and conquer Elysium!

I am called ‘Ford’ on the COE discord and am very keen to receive feedback on how to develop this mod from here so please come and say hi!