Automated Production Queue
Automate your city management with smart, customizable logic.
Do you enjoy the grand strategy of Civilization VI but get tired of micro-managing every single city’s build queue in the late game?
This mod automates city production by selecting a sensible "next build" every turn based on configured priorities and the city’s current needs (such as Housing or Amenities).
Note: This mod is designed to assist, not replace. It handles the boring stuff so you can focus on strategy.
- Per-City Control: You can enable or disable automation for individual cities.
- Smart Selection: Automatically builds Districts, Buildings, and key Civilian units (Builders, Traders, Spies).
- Reactive Logic: If a city is running low on Housing or Amenities, the mod prioritizes solutions (like Aqueducts or Sewers) automatically.
- Policy Integration: The mod recognizes your active policies. For example, using the Sacred policy will boost the priority of Holy Sites.
To enable automation, open a city’s production panel and click the Auto button (located on the far left).
Default Priority Logic:
The mod generally prioritizes infrastructure in this order:
Industrial Zone > Diplomatic Quarter/Gov Plaza > Entertainment > Holy Site > Commercial Hub > Harbor > Campus > Theater.
What it DOES NOT do (Limitations):
- It will NOT place districts for you. You must choose the tile location manually.
- It will NOT build Walls. Defense is left to the player.
- It does not predict specific strategies (like a specific Wonder rush). For critical timing attacks, disable automation.
This mod is optimized for the following setup, though it may function without them:
- DLC: Gathering Storm
- DLC: Rise and Fall
- Mod: Golden Age – Brave New World
- Mod: Golden Age – Infinity Pinnacle
Want to change the logic? You can customize district importance, unit priority, and policy reactions by editing the config.lua file included in the mod folder.