Supply enemy weapons and supply changes 1.3.3
V1.1 Updated with British equipment
-Supply radius increased, ammo increased with less regen. Heavier ammo costs increased to balance it out.
-Engineering truck radius increased, ammo increased with less regen. Should be able to put up some mines before it empties. I personally use my defense timer mod, that should give 1 engineering truck enough for 1 AT miner and 1 AP miner for about 10 minutes.
-Medic tents radius increased.
V1.2 Updated with new ammo boxes in resupply file.
V1.3.1 I changed the breed files which worked but was a huge amount of work, only to realize after that resupplying all in the conquest menu fills up everything even if they don’t have the weapon in their inventory. If somebody knows how to mod the resupply button in the menu let me know, untill then onto version 1.3.2:
Latest version:
V1.3.2 Enemy ammo available from friendly supply crates, trailers and supply trucks. Balanced so one soldier can quickly grab a type of ammo for 5 mags/couple of drums/etc. Small note: with this method the enemy ammo in the inventory does not resupply from it’s own supply so you need a second source nearby. I prefer this method for now instead of giving the inventory 999 ammo cause it looks silly and sometimes I don’t want my entire inventory full of rifle clips.
V1.3.3 Optimized the ammo inventories and added some grenades to some inventories. Small note: since the Germans fight against more factions I put MG ammo mainly in the trailers and small arms in the boxes. For the other factions most ammo supplies should have everything.
The fins get some extra molotovs in their boxes because they lack trailers. Heavier ammo you can find in all trucks, now with a little bonus 😉
Enjoy, leave a like.