Plummusducis’s Technology Overhaul

If you liked this item, please rate it up on Steam Workshop page.

Author: PlummusDucis

Last revision: 27 Aug, 2018 at 16:23 UTC

File size: 103.05 KB

On Steam Workshop

Description:
Overview

Technology in CK2 has remained virtually unchanged for as long as I can remember, and in all that time I’ve found some techs simply never worth the points.

This mod addresses that with maximum compatability for other mods and minimal impact on the game – rebalancing and adding new modifiers to all technologies. This allows players to better specialise their nation, and give another way to adapt to growing threats to the kingdom.

When the unspent tech point notification pops up, with this mod I hope all techs will be up for consideration!

Compatability

Under the hood, this mod uses the existing in-game techs with new localisations and modifiers, so events, mods, and AI that work off the original tech tree will function perfectly fine. Of course, this isn’t compatible with anything that modifies "common/technology.txt".

DEUS VULT!