GNAR’s Tactics Add-on II
This is an updated optional tactical expansion for Gnarified Realistic Aiming Angles, fully integrating the definitive strategy mechanics and progression math from GNAR’s WotC Tactics II into one seamless experience.
Required Base Mod: Gnarified Realistic Aiming Angles
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Aiming angles from the base mod peel off cover from 0-90 degrees. This add-on ensures soldiers cannot aim when cover is straight ahead and completely blocking their view.
On the strategy layer, this mod introduces a "Stepped Plateau" roster model. Your soldiers sprint through early promotions so you can aggressively field a deep bench of 10 to 15 viable units. Advanced ranks hit an extended progression wall at Major, providing a massive window to farm Ability Points (AP) and fully build out expansive multi-perk skill trees.
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- The "Sergeant Gate" Leveling Curve: Overhauls the global virtual kill progression. Troops reach Rank 3 (Sergeant) quickly, but face a massive mid-game bottleneck to break through to Lieutenant. Because this mod increases AP gains across all tactical events, this mid-game gate acts as a high-value AP farming chokepoint. Your benched and active Sergeants will pool massive amounts of AP, leading to explosive power spikes the moment they finally break through to the officer ranks!
- Crushed Recruitment Force Level Gates: Rescued VIPs and Black Market hires are treated as battle-hardened old-school resistance fighters. Gates are crushed down to Force Level 0, allowing Sergeants, Captains, and eventually Colonels to organically arrive in reward loops right from the first few weeks of the campaign.
- Global AP Economy Boom: To bankroll your deep veteran roster, the per-mission tactical AP cap is pushed from 2 to 20. Flanking and high-ground triggers drop significantly more communal points, and permanently executing a Chosen inside their Stronghold yields a monumental 120 AP Jackpot.
- Ability Point Progression Costs: Skill costs scale up progressively at higher rank tiers to preserve endgame progression balancing.
- Rank-Scaled Bleedout Protection: Flat survival penalties have been neutralized (BLEEDOUT_BASE=0). High-ranking, high-Willpower veterans naturally achieve a highly accurate 92% bleedout survival rate against the dice pool (BLEEDOUT_ROLL=65), while the emergency rescue window is extended to 8 turns (BLEEDOUT_TURNS=8). Purchasing the GTS upgrade (BONUS_ROLL=50) grants total immunity to instant death for anyone with 50+ Will.
- AI Behavioral Changes: Deeply adjusts ideal target ranges, cover preferences, weapon spread, and tactical scamper mechanics.
- Armor Cover Value: High Cover = 75 | Low Cover = 50
- Beta-Strike Tuning: Global health modifier lowered to 1.5 for crisp tactical balancing.
- AI Engagement Throttling: Dynamic downthrottle initializes at 12 engaged, while upthrottle triggers at 6 turns.
- High Cover Baseline: Boosted to 70.
- Low Cover Baseline: Boosted to 55.
- Soldier Wounded Times: Base recovery duration scalar increased to 2.0.
- Facility Healing Rate: Base infirmary speed reduced to 60 (down from 80).
- Ability Point Progression Costs: Skill costs scale up progressively at higher rank tiers.
- Room Clearing Velocity: Excavation time increased to a demanding 2.5 multiplier on Commander and Legendary difficulties.
- Includes a custom-tailored weapon range table built to deliver a more natural ballistic feel alongside the new aiming angles.
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If you prefer an alternative ballistic curve, you can swap out this mod’s built-in table and run this standalone workshop asset instead:
New Weapon Range Tables WOTC + LWOTC
