Better Guard Towers

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Author: Uledrith

Last revision: 9 Jun at 16:17 UTC

File size: 13.31 KB

On Steam Workshop

Description:
Guard towers fire the weapon the guard is actually holding.

Version 1.0.5

In vanilla Farthest Frontier a guard tower ignores whoever is inside it — it always fires a fixed, built-in tower weapon. The guard’s own bow or crossbow makes no difference, and their armor-piercing is switched OFF the moment they climb in. Better Guard Towers makes a tower shoot the way you’d expect: each garrisoned guard fires their own equipped weapon, and the tower adds a per-tier bonus on top.


What this mod does
  • Per-guard shots — every garrisoned guard fires THEIR OWN weapon for their own shot. A tower with a bow guard and a crossbow guard fires both arrows and bolts, each at that weapon’s own damage, range, and fire rate. No more "one tower weapon for everyone."
  • Weapon matters — upgrade a guard from a bow to a crossbow and the tower’s shots actually change. Better weapons make better towers.
  • Armor-piercing restored — a guard’s bow/crossbow keeps its 50% armor-piercing while garrisoned (vanilla turns it off in towers, so tower arrows hit armored enemies at full armor even though the same guard pierces on foot).
  • Per-tier tower bonus — upgrading the tower adds range and damage on top of the guard’s weapon: +5 / +10 / +15 range and +4 / +9 / +15 damage at Tier 1 / 2 / 3. So tower upgrades meaningfully improve its reach and punch instead of just HP and slots.
  • No upgrade slowdown — oddly, vanilla makes a tower fire slower at each tier (2.0s → 2.3s → 2.5s between shots), so upgrading actually hurt its rate of fire. This removes that penalty entirely: a garrisoned guard fires at their OWN weapon’s natural speed — no per-tier slowdown, and no speed bonus added either.


Vanilla vs. this mod — a guard tower at each tier

Vanilla ignores who’s inside and fires the tower’s own fixed weapon (and gets slower every tier). This mod fires the garrisoned guard’s own weapon plus the per-tier tower bonus, at the weapon’s own speed. The example guards hold a standard Bow (30 dmg, 2.0s) or Crossbow (38 dmg, 2.2s):

⚔️ Damage per shot
Guard tower
Tier 1
Tier 2
Tier 3
Vanilla
22
28
40
This mod — Bow guard
34
39
45
This mod — Crossbow guard
42
47
53

🎯 Attack range
Guard tower
Tier 1
Tier 2
Tier 3
Vanilla
70
72
75
This mod — Bow guard
80
85
90
This mod — Crossbow guard
80
85
90

⏱️ Fire rate (seconds between shots — lower is faster)
Guard tower
Tier 1
Tier 2
Tier 3
Vanilla
2.0s
2.3s
2.5s
This mod — Bow guard
2.0s
2.0s
2.0s
This mod — Crossbow guard
2.2s
2.2s
2.2s

A guard’s job bonus (e.g. Guard +2 dmg) adds on top. The crossbow hits harder, the bow fires faster — and now that difference carries through, because the tower fires the weapon the guard is actually holding.


Standalone

All the numbers above are built into this mod, so it gives the full experience on its own — no dependencies. Uninstall any time without harming your save (towers simply revert to vanilla behavior).

Pairs perfectly with Better UI, which reads these values and shows each garrisoned guard’s true range/damage and a per-tier breakdown on the tower’s upgrade panel.


Install
  • Requires MelonLoader, with the game launched in Mono mode.
  • Subscribe, launch in Mono, and restart once — that’s it.
  • New to Workshop mods for Farthest Frontier? Check the pinned modding guide.


More of my mods

More on the way — I’ll add them here as they release.


Not affiliated with Crate Entertainment. A community-made tower overhaul.