Wuthering Waves: Cube City-States
-1 Amenity in all your cities. The benefits of empire-wide happiness yields are increased by 100%.
Cities with a Campus gain +2 Great Prophet points, and earn Science equal to 25% of their Faith per turn.
Districts adjacent to Coast or Lake tiles gain +1 Science and +2 Production.
Your cities have -15% Population growth, +1 Amenity, with an additional +1 Amenity in cities with a Campus.
Recruiting a Great Scientist grants 100 Science; recruiting a Great Writer/Artist/Musician grants 100 Culture; +100 Science or Culture for each era passed (at Standard Speed).
Building the Government Plaza and its buildings is 100% faster. Grants +1 Wildcard policy slot after constructing the Government Plaza.
Cities founded on Tundra or Snow gain +20% Culture and +10% Faith.
The Theater Square gains its standard adjacency bonus from adjacent districts. Each point of Culture adjacency reduces building purchase costs in that city by 5% (max 30%).
Improvements built on resources that provide Food gain +1 Amenity and +2 Faith.
Improvements on Coast or Lake tiles gain +2 Faith and +1 Culture. After entering the Renaissance Era, they gain an additional +1 Production and +1 Culture.
Cities that follow your founded Religion gain +15% Faith; cities without a majority religion gain +15% Gold.
Each Citizen provides 0.5 Faith. In cities that have reached a population of 5/10, each citizen provides 1/2 Faith.
Your religious units +1 Movement and ignore Zone of Control.
Your Trade Routes to any City-State grant +3 Gold per unique district in the origin city. Cities with a Theater Square or Water Park gain +1 Trade Route capacity.
Levying City-State units costs 80% less. Levied units earn Gold equal to 200% of the defeated unit”s Combat Strength upon winning a battle (at Standard Speed).
Earn Gold and Culture equal to 1% of your treasury each turn.
+1 Influence per turn for each Cube City-State you are the Suzerain of.
Building City Center buildings is 100% faster. Cities with Walls build Commercial Hubs and Theater Squares 50% faster.
Each Campus you construct increases the Production of all your cities by +3.
Bonus resources provide +2Amenity, and Luxury resources provide an additional +1Amenity.
Units outside your territory gain +1 Movement.
Science adjacency bonuses also provide Production, and Production adjacency bonuses also provide Science.
All Siege units gain +2 Movement and +5 Combat Strength. You receive an additional copy of any Siege unit you train.
Cities with a Governor gain +5 Loyalty per turn. Fully loyal cities receive a +5% bonus to all yields.
War weariness is reduced by 50%. All units ignore the movement penalty from Woods and Rainforest.
Land combat units resurrect once after being defeated in combat, respawning in the nearest city and recovering 50 HP.
Your cities receive +1% to all yields for each Cube City-State you are the Suzerain of.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm