汉官威仪-汉使 TheHanWeiYi-HanEnvoy[V0.6]
汉儿意气压天山,孤忠一诺死生全。
小邦垂泪承恩诏,焉知流光向星汉。
🔰 一句话
给CK3天朝皇帝加了一套完整的外交使节系统——不用出兵,靠嘴炮和事件链就能让邻居臣服。
🎯 如果你是天子
正统6级后解锁「遣使宣召」互动,对面接了就派使者去搞外交,对面拒了直接拿CB开战。AI可选关。
🎯 如果你是天子家的伯爵
向天子请命出使→获批→出使异国→经历事件链→完成使命。每次出使积累经验,官阶一步步升上去,权限越来越大。
🎯 如果你是接壤天朝的邻居
小心了。汉使来了你得选怎么迎接:郊迎三十里?暗献重宝?还是甲士夹道示威?区区汉使,看我怒而斩之——然后天子的CB就来了。
⚔️ 核心:四阶段回合制博弈
迎接 → 宴饮 → 宫廷会谈 → 游猎
每阶段双方轮流出牌,三个隐藏数值(臣服度/怒气/殉节志)牵动全局。
结局分五档:举国称臣 > 改土归流 > 封藩纳贡 > 约盟束守 > 无功而返。
要是玩崩了,还有8种CB等着你:从赔款到灭国,管够。
📈 汉使官阶晋升体系
白身 → 持节郎(+手牌) → 专对使(+权限) → 大鸿胪(全权限)
官阶越高,手牌越多,外交成果天花板越高。
对帝国级目标出使成功,甚至能跳级晋升。
👑 还想挂机?可以
赐下假节钺给帝国级封臣,让他代天遣使。重臣会自动选目标、遴选汉使、走完流程。你只管批复一下,然后继续扩张你的天朝。
🎮 三种玩法视角
– 玩家天子 → 主动遣使/委托重臣/收宣战CB
– 玩家伯爵 → 请命出使,深耕官阶
– 玩家邻居 → 接招拆招,或成封臣或掀桌子
📜 画大饼
目前汉使系列事件,较为粗糙,也没有润色文本,基础骨架已经完成,未来有空会进行润色,并拓展更多系列事件和手牌。
比如:大鸿胪可以赐姓改宗、建学开蒙等。
汉武帝时期,有个叫傅介子:谋略+武力+军力差异 一步步判断,刺杀对方君主,转立其继承者即位,使其成为天子的封臣,亦或者自领都护,成为定远侯。
汉武帝时期,有个叫江翁:具有美丽特质 的角色,对方宫廷内有适龄的子女(双方性取向 吸引),触发 成为情人,使其成为天子的藩属.
🔰 In a Nutshell
A complete diplomatic envoy system for the Celestial Emperor in CK3—subjugate your neighbors with wit and event chains, no armies required.
🎯 If You Are the Son of Heaven
Once your Legitimacy hits tier 6, unlock the "Dispatch Envoy" interaction. Target accepts → envoy sets off on a diplomatic mission. Target refuses → free Casus Belli. Fully functional AI logic included (toggleable).
🎯 If You Are a Count
Request an envoy commission from the Emperor → get approved → embark on a mission → navigate a full event chain → complete your objective. Every successful mission earns experience, advancing your rank and unlocking greater authority.
🎯 If You Are a Neighbor
Watch your borders. A Han envoy is coming. Choose how to receive them: a thirty-mile welcome procession? Secret tribute? Or line the streets with armed guards? Defy them—or strike them down—and see how fast the Emperor’s CB arrives.
⚔️ Core Mechanic: Four-Phase Turn-Based Negotiation
Reception → Banquet → Court Conference → Royal Hunt
Each phase, both sides play their hand. Three hidden stats—Submission, Anger, Martyrdom—steer everything.
Five possible outcomes: Total Annexation > Integration > Tributary Status > Forced Alliance > Mission Failed.
If it all goes wrong, eight types of CB await: from reparations to outright annexation. Pick your poison.
📈 Envoy Rank Progression
Commoner → Jie-Lang (Staff Bearer, +hand cards) → Zhuan-Dui Shi (Plenipotentiary, +authority) → Da-Honglu (Grand Herald, full authority).
Higher rank means more hand cards and higher diplomatic ceiling.
Successful missions against Empire-tier targets can even trigger a promotion skip.
👑 Want to Go Hands-Off? You Can.
Grant the "Jia-Jie-Yue" (Staff & Axe of Authority) to an Empire-tier vassal, deputizing them to dispatch envoys on your behalf. Your Grand Councilor will auto-select targets, choose envoys, and run the full mission cycle. Just review, approve, and keep expanding your Celestial domain.
🎮 Three Play Styles
-Play as the Emperor → dispatch envoys, delegate to Grand Councilors, collect CBs.
-Play as a Count → request commissions, grind the envoy ranks.
-Play as a Neighbor → face the envoy, play the game of diplomacy, or flip the table.
📜 The Roadmap
The envoy event chains are currently in a functional but rough state—text is unpolished, but the core skeleton is complete. Future updates will add polish, flavor text, and expanded hand cards for high-ranking envoys. Planned features include:
Bestow Surname & Convert Culture: a Da-Honglu hand card.
Establish Schools & Spread Learning: civilize the barbarians.
The Fu Jiezi Gambit: an intrigue-martial-power chain to assassinate a hostile ruler, install his heir as a Han puppet, and claim the title of Ding-Yuan Marquis.
The Jiang Weng Gambit: use a Beautiful envoy to seduce a ruler’s eligible child, turning a neighboring realm into a tributary through romance.
📜 故事缘起
"苍天既死,煌天已立。朕承天命,秉三光以开晦。
念洪武之宵衣旰食,思崇祯之焦劳白首,每临朝政,未尝不尽心竭力,亦不敢稍懈。
河清海晏,光被八荒,然俯察四海,仰思万方,忧怀慈念,未尝暂释。
朕闻古之圣王,视天下犹一家,保万民如赤子。今华夏夷狄,共此三光,而礼教不通,政俗乖异。彼民不沐皇泽,犹堕水火。一念及兹,痛彻肝肠。
乃稽先圣遗编,求拯济之方。始知仁德之布,恒以忠骨为阶。昔汉使衔命,殒身异域,遂开王化,光被遐荒。朕乃憬悟。
爰效先贤之法,遣使宣谕,欲令天下人同沐天恩,熙熙而共乐焉。"
—— 作者投影 · 河朔开晦大幽煌天神武天策圣文皇帝 · 烛广 如是说道。
🎯 开发者的话
本mod完全开源,AI为主力进行开发。
纯纯手搓决策树事件链实现,如果有大手子可以重构成原版的活动机制,那可太棒了!
This mod is fully open source, developed primarily by AI.
It is implemented purely through hand-crafted decision-tree event chains. If a skilled developer could refactor it into the vanilla activity system, that would be absolutely fantastic!
Required DLC:
These DLC should be installed in order to use this item.
Crusader Kings III: All Under Heaven
