Manosaba Leaders: Sherry and Hanna Pack
This mod is a Civilization VI series mod based on the game Magical Girl’s Witch Trial. It adds two playable leaders, Sherry Tachibana and Hanna Tono, to the Witch Island civilization. On this foundation, a series of unique districts, buildings, improvements, and a complete magic system have been created.
While striving to faithfully reflect the original setting of the source material, this mod maintains gameplay balance without disrupting the vanilla experience. The added leaders are designed to remain competitive across multiple victory types, expanding overall replayability.
This mod includes a complete civilization BGM set, leader voiceovers, interactive dialogue lines, and exclusive interactions between Sherry and Hanna.
All Apprentice Witch leaders have a unique Magic. The Magic upgrades when you enter the Classical, Medieval, and Modern eras. Once the Maigic Level reaches 4, you may voluntarily undergo Witchification. If you fail to achieve any victory type within 10 turns after Witchification and have not completed the “Witch Repose Ritual” project, all cities except your Capital will be destroyed.
Obtain a magnificent execution CG portrait masterpiece worth 13 Culture.
Cannot be trained; can only be obtained when founding your capital or constructing the Jail Mansion building. Extremely fragile. When killed, it retreats to your Capital. Ignores all terrain and features, and ignores ZOC. +1 Movement after researching Sanitation; grants adjacent Siege units +1 Range after researching Flight.
+2 Culture. After built, you may build one additional district regardless of the Population. In addition, if two specialized districts are both adjacent to this district and adjacent to each other, they each provide the other district type’s yields equal to their own adjacency bonus.
Has the magic of [Super Strength]. Forming an Alliance with Hanna Tōno grants Lv.1 [Levitation]. Recon units +1 Sight range, and their sight can see through features. Gain 300 Gold when discovering a Natural Wonder (Standard speed).
Replaces the Campus and costs less to build. Provides Science based on the number of Promotions on your highest-level Warden. Based on the proportion of revealed tiles on the map, increases this city’s Great Person points by up to 30%.
[sm.ms] Lv.1 Starting Magic. +5 Combat Strength. This unit does not suffer combat penalties when damaged. All improved tiles +1 Production. Lv.2 Unlocks in Classical Era. Builders and Military Engineers +1 Charge. Pillage yields +50%. Removing features or harvesting resources yields +25%. Lv.3 Unlocks in Medieval Era. Melee attacks can push back defending units. Allows Builders to spend 1 Charge to pick up a district within your territory and place it on a city tile where that district can be built. Lv.4 Unlocks in Modern Era. +15 Combat Strength. Military units may pillage within your own territory. Lv.5 Witchification. +200% Production. +30 Combat Strength. Melee attack ignores city wall defenses.
Possesses the magic 【Levitation】. Has the magic of [Levitation]. Forming an Alliance with Sherry Tachibana grants Lv.1 [Super Strength]. Each Citizen provides -2 Gold per turn and +1 Production per turn. -15% cost when purchasing tiles, units, districts, or buildings with Gold; -40% cost when patronizing Great People.
Replaces the Aerodrome, costs less to build, and becomes available earlier. +2 Production from each adjacent improvement or district that yields Gold. +100% Production toward buildings in this district. Hanna’s Tailor Shop and each Specialist in it provide 2 Magic Silk per turn. Unlocks the unique project "Sew Dolls".
+3 Gold and can host 3 air units. +1 Gold each time a Trade Route to or from this city is started or completed. Gain 1 Trade Route capacity from each civilization and city-state that has built a Doll Castle. When built on the City Center tile of another major civilization, international Trade Routes to this city provide +4 Gold, +1 Science, and +1 Culture. After researching "Flight", Gold yields provide Tourism. Cannot be built near another Doll Castle and cannot be removed.
[sm.ms] Lv.1 Starting Magic. Movement ignores terrain movement penalties. Roads within your territory are upgraded by one level. Unit can only be detected by adjacent enemy units. Lv.2 Unlocks in Classical Era. Unlocks the unit action "Magic Broom": consume 13 Magic Silk to fully restore Movement (once per unit per turn). Unlocks the Builder’s ability to construct the unique improvement Doll Castle. Lv.3 Unlocks in Medieval Era. This unit ignores all terrain, features, and rivers. Hanna’s Tailor Shop and each Specialist produce +1 Magic Silk per turn. Traders automatically build a Doll Castle on foreign tiles (costs 1 Doll). When establishing a Trade Route, the destination city immediately gains 1 Trading Post. Lv.4 Unlocks in Modern Era. Unlocks the technologies Flight, Radio, and Advanced Flight. All units +1 Movement. Doll Castles in your territory can airlift land units. Lv.5 Witchification. Magic Silk gained each turn increased by 1200%. The "Magic Broom" action no longer has a usage limit.
The mod has not yet completed all planned features. Gameplay mechanics such as full Witch Transformation and Witch Trials are not yet fully finalized. However, allowing everyone to experience the mod first is more important. If the response is positive, more Witch Trial leader packs will be actively developed, and the currently unfinished gameplay elements will be completed!
tag: 魔法少女的魔女审判(Manosaba),橘雪莉(Tachibana Sherry),远野汉娜(Tono Hanna)
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: New Frontier Pass