Age of Sea Power — Naval Warship Expansion Pack

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Author: 绫云

Last revision: 29 Apr at 13:30 UTC

File size: 86.1 MB

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Description:

Hello everyone, I’m back. This mod took me three days of hard work (the Battleship and Gunboat mods only took half a day each). Hard work pays off, and I’ve added a massive amount of units and new weapons.

First up is the author’s favorite warship—a high-performance hunter-killer submarine based on the SSN-21 Seawolf-class, unlocked by the Experimental Nuclear Submarine tech.
(I literally built this whole mod just for her, hahaha)
She can launch 8 heavy torpedoes at once, comes with innate torpedo damage reduction and a high-performance sonar. Her extreme silence makes her very difficult to detect by nearby sonars.
She also carries quite a few MOSS UUVs and an SDV. The MOSS submersible has a sonar jammer, a short range, and is mostly used to intercept torpedoes for the sub. The SDV is a transport submersible designed so special forces and MOSS don’t share the same storage slot, otherwise you’d see a Seawolf unloading a MOSS and carrying 8 squads of special forces XD.

Special Nuclear Submarine (Belgorod) — Carries high-performance UUVs (Orca-class). This UUV can fire light torpedoes and has a small sonar, but don’t expect it to fight enemy capital ships. It can also carry nuclear UUVs (Poseidon). With the advancement of nuclear technology, she can carry 50K atomic bombs, 5M early thermonuclear warheads, 10M thermonuclear warheads, 25M three-stage thermonuclear warheads, and 50M pure fusion warheads. However, due to underwater communication limits, she must surface to receive the self-destruct command. During this time, she is very vulnerable, like a surfaced midget sub. Unlocked by Advanced Nuclear Submarine tech.

Submarine Carrier — An underwater carrier capable of carrying 6 STOVL fighter jets and helicopters. It can absurdly execute takeoff and landing operations close to the sea surface and can also store nuclear weapons for the fighters. Unlocked by Mid-term Upgraded Nuclear Submarine tech.

Amphibious Assault Ship — Capable of STOVL fighter and helicopter operations, and possesses the same transport capacity as landing ships. Cost is slightly higher than cruisers. Multiple models available (Tier 1 Tarawa-class, Tier 2 Wasp-class, Tier 3 America-class, and Tier 4 angled-deck Type 076B). Unlocked by Improved Missile Ship. (I wanted to add the Iwo Jima-class so it could be unlocked at Missile Warship, but I don’t have the model for it, hahaha).
(!!BUG: Unloading ground troops can only be done by right-clicking!! If you want it to use LCACs as a medium like the Seawolf unloading special forces, please leave a comment, but I think that’s too slow).

Frigate — An ASW consumable. Comes with torpedo damage reduction, carries more anti-submarine weapons, but anti-ship and anti-air capabilities are poor. The fast-firing light naval gun cannot be upgraded to a light railgun. High-tier frigates can carry nuclear ASROCs.
Multiple models, upgrading unlocks a new one, and the difference between old and new is huge. Tier 1 Brooke-class, Tier 2 Knox-class (might have Type 21 in the future), Tier 3 Perry-class (might have 054, La Fayette), Tier 4 054A (might have F-100, F-124, Anzac), Tier 5 Admiral Gorshkov (might have Type 26, 054B, Mogami), Tier 6 Constellation-class (might have Hunter-class).

STOVL Aircraft — Slightly weaker than attack aircraft of the same tier but with slightly higher HP. Can also hover and carry 25mm ground-attack cannons. Unlocked by 3rd Gen Fighters, can only be upgraded from 5th Gen Fighters.

Unmanned Submersible Pod (SDV) — A unique vehicle for the Seawolf-class to transport special forces.

Future Plans — As you can see in the air force tech, there might be new large drone technologies, but the author is short on time, so please look forward to it, meow. The workload this time was quite large, so there might be many bugs. You can report them in the comments section.