荷鲁斯的沃芬帝国拓展

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Authors: 静流的笨蛋喵, qb, Cagier.阳

Last revision: 19 Apr at 06:32 UTC

File size: 10.21 MB

On Steam Workshop

Description:
Horus’s Wolfein Empire Expansion

This mod is an expansion content pack for the Wolfein Race, adding a wide range of high-tech weapons, armor, implant chips, specialty foods, and a unique character recruitment system. Content spans both military and civilian applications — from next-generation power armor to ghost stealth suits, from moon phase chips to limb regeneration implants, comprehensively enhancing your Wolfein colonists.

Weapon Systems

Wolfein Psionic Katana
A replica created by the Empire after analyzing the Pandora. Powered by red psionic energy, issued only to elite soldiers loyal to the Empire.
– Cut/Stab damage 36, 2.4s cooldown, 1.2 armor penetration
– Inflicts Phantom Curse on hit: stacks debuff layers that weaken enemy armor and consciousness
– Active ability "Phantom Blade Dash": short-range charge that damages enemies along the path (range 15.9, 30s cooldown)

Wolfein Next-Gen Psionic SMG
A replica created from analyzing Medusa. Powered by purple psionic energy.
– Range 35.9, 6-round burst, 36 damage per shot, 1.3 armor penetration
– Inflicts Phantom Curse on hit
– Active ability "Overdrive Mode": greatly increases shooting accuracy and aiming speed for ~41.6 seconds (72-hour cooldown)

Wolfein Next-Gen Psionic Machine Gun
Heavy variant of the Medusa replica.
– Range 130, 20-round burst, 30 damage per shot
– Extremely high rate of fire (1 tick between shots)
– Includes "Overdrive Mode" ability

Wolfein Empire Psionic Sniper Rifle (EX Content)
Ultra-long-range sniper rifle developed to counter Mechanoid hive minds.
– Range 125, 2-round burst, 60 damage per shot, 0.9 armor penetration
– Inflicts 5 stacks of Phantom Curse per hit (normal weapons only apply 1)

Phantom Curse System

All psionic weapons inflict "Phantom Curse" on hit, stacking up to 20 layers.
– Per layer: Sharp armor -10%, Blunt armor -10%, Consciousness -10%, Incoming damage +10%
– Layers 1-10: "Infection" phase; Layers 11-20: "Erosion" phase
– At maximum stacks, the target loses nearly all protection and takes massively increased damage
– Naturally decays at 1 layer per hour

Armor Systems

Next-Gen Power Armor Series

Wolfein Next-Gen Wolf King Helmet / Power Armor
– 200% armor across the board (Sharp/Blunt/Heat)
– Super Shield: 1400 energy capacity, blocks both melee and ranged attacks, EMP immune
– Active abilities: EMP Pulse (5.9 tile radius), Flame Shockwave (5.9 tile radius)
– Extensive stat bonuses: Pain threshold +130%, Melee dodge +13%, Incoming damage -30%, and more

Wolfein Next-Gen Hound Helmet / Power Armor
– 200% armor across the board (Sharp/Blunt/Heat)
– Super Shield: 700 energy capacity, blocks both melee and ranged, EMP immune
– Active abilities: Toxin Gas Release (45 cells), EMP Pulse
– Slightly lower stat bonuses compared to Wolf King series

Ghost Operative Series (EX Content)

Ghost equipment comes in three racial variants: Wolfein, Ratkin, and Kiiro. Each race can only wear its corresponding version.

Wolfein Empire Ghost Helmet
– 200% armor across the board, 300 HP
– Shooting accuracy +10, Ranged/Aiming cooldown -50%, Melee dodge +13%
– Psychic sensitivity +100%

Wolfein Empire Ghost Suit
– 200% armor across the board, 400 HP
– Super Shield: 800 energy capacity (blocks ranged only, 10 pts/s recharge)
– Move speed +3, Ranged dodge +9%
– Psychic sensitivity +100%, Meditation focus gain +100%
– Built-in Optical Camouflage system:
· Toggle invisibility on/off with a single button
· Infinite duration once activated
· Automatically deactivates when attacking (ranged or melee) or taking damage
· 1-hour cooldown after deactivation before reactivation

Implant Chip System

(EX Content)

All chips are Spacer-level technology, requiring surgical implantation.

Civilian Chips

Full Moon Chip
– Eliminates moon phase effects on Wolfein, permanently locking the wearer in peak (Full Moon) state
– Always grants the Full Moon mood bonus (+5)
– Cost: 15 Plasteel + 2 Advanced Components

Speed Reading Chip
– Research speed +50%, Global learning +100%, Reading speed +50%
– Side effect: Hunger rate +50%
– Cost: 20 Plasteel + 3 Advanced Components

Healing Chip
– Immunity gain speed +200%, Injury healing x6
– Side effect: Hunger rate +50%
– Cost: 25 Plasteel + 3 Advanced Components

Work Arm
– Replaces shoulder/arm, limb efficiency 125%
– Butchery/Harvest/Construction/Labor/Planting speed +100%, Carrying capacity +5000
– Cost: 30 Plasteel + 4 Advanced Components

Bionic Stomach
– Replaces stomach, organ efficiency 150%
– Hunger rate x0.5, Max nutrition x5, Eating speed x3, Consciousness +50%
– Cost: 25 Plasteel + 3 Advanced Components

Military Chips

Combat Chip
– Melee damage +80%, Melee dodge +80%, Move speed +8, Ranged dodge +8%
– Cost: 30 Plasteel + 4 Advanced Components

Shooting Chip
– Shooting accuracy +6, Ranged cooldown -60%, Aiming delay -60%
– Cost: 30 Plasteel + 4 Advanced Components

Psychic Amplifier Chip
– Psychic sensitivity +900%, Psychic entropy max +900, Entropy recovery x9
– Cost: 35 Plasteel + 5 Advanced Components

Psychic Protection Chip
– Psychic sensitivity -1300% (near-total psychic insulation)
– Global work speed +130%, Consciousness +130%
– Cost: 35 Plasteel + 5 Advanced Components

Regeneration Chip
– Periodically regenerates missing limbs (default: once per day, adjustable in mod settings)
– Priority: restores missing body parts first, then heals injuries and scars
– Bleed rate x0.3, Immunity speed +300%, Injury healing x4
– Cost: 40 Plasteel + 6 Advanced Components

Specialty Foods

Steak — Meat/animal products + vegetables + psychoid leaves + beer
– Buff (1 day): Research speed +30%, Global learning +20%, Global work speed +30%

Roast Whole Lamb — Large amount of meat/animal products
– Buff (1 day): Consciousness +10%, Move speed +0.1, Melee damage +20%

Wolfein Wartime Rations — Psychoid leaves + meat/animal products
– Buff (1 day): Hunger rate x0.8 (saves 20% food)

All recipes support x4 bulk cooking.

Experimental Content: Horus Recruitment Event

When colony wealth reaches 1,000,000, the "Call from the Void" event triggers.
– Accepting the challenge initiates a 24-hour Mechanoid siege
– Assault waves every hour (mixed air-drop and ground assault), base strength 10,000 points
– Upon surviving, Wolfein Emperor Horus Lupercal joins the colony
– Horus possesses the unique trait "Five Gods’ Chosen", with all skills at Major passion and extreme combat prowess

Be warned: these raids are *extremely difficult*. The code allows ANY mechanoid to participate in the assault — any! This means if you have powerful mechanoid mods installed, the difficulty will be absolutely brutal.

Note: This feature must be enabled in Mod Settings under "Experimental Features".

Mod Settings

– Experimental Features toggle (default: off)
– Regeneration Chip interval adjustment (300~60,000 ticks)
– Regeneration Chip debug log (default: off)

Requirements

Required Mods:
– Harmony
– Wolfein Race
– Ariandel Library

Optional Mods (unlock additional racial equipment):
– NewRatkinPlus[1.6] (Ratkin variant Ghost equipment)
– Kiiro Race (Kiiro variant Ghost equipment)

Download
Required items:

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Wolfein RaceSteam Workshop
Ariandel LibrarySteam Workshop
HarmonySteam Workshop