Operation: Traffic Density V1.3.1
Operation: Traffic Density
By: ButterBiscuit101
Demostration of this traffic mod: https://youtu.be/wriHpwUMN4E?si=WXvLTI8P7tmRBO40
EDIT: The video showcased V1.0 of the mod.
My Website: https://cheezyboi66.wixsite.com/operation-1
About: A traffic density mod that adds life to traffic with rush hours, more traffic and more.
Works with 1.55
Features of this mod?:
✅ More traffic compared to SCS default
✅ Realistic Traffic Behavior
✅ Traffic Jams
✅ Compatible with basically any traffic packs (e.g Jazzycat’s ai packs, grik3512’s GTAV packs etc.)
✅ Improved Traffic Flow for that immersion
✅ Extended Traffic Lights/ Semaphores Timing (files provided by trainguy_modding)
✅ Compatible with all DLC states including C2C, Promods Canada etc.
✅ And compatible with convoys
HOW TO USE MOD:
If you have any mods that change traffic data, place this mod at the very top of the mod manager, in order to not crash and also to see the effect of this mod.
It is highly advisable to not change g_traffic from 1 due to messing up settings with the traffic density mod.
As I’m the creator, I don’t allow this mod to be uploaded anywhere else.
You may give feedback if you want to or even roast this mod, idc but all I’m proud is I got my first mod on the workshop.
And yes, you may edit the files for personal use, but do not re-uploaded them as a new traffic density mod.
CREDITS:
trainguy_modding for the traffic rules spawn sui and semaphore.sii file
this GitHub page for the traffic data sii template
https://github.com/IDeserveToBeWrited/defATS/blob/master/def/def/traffic_data.sii
And JohnKNess for giving a template for mod structure
https://github.com/JohnKNess/ETS2_Mods_Examples/blob/master/README.md
– ButterBiscuit101