GnaRs LW2 Tactical Submod

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Author: GnaReffotsirk

Last revision: 25 Feb, 2017 at 15:01 UTC

File size: 189.44 KB

On Steam Workshop

Description:

This Long War 2 submod brings back Flanking AIM bonuses, Aiming Angles, with modified weapon ranges, and cover values — changes all work together to bring control back into your hands.

Philosophy:
The Game’s limitations and imposed restrictions, including RNG, are tactical variables that a player must maneuver and try to beat in order to attain control and success.

The aim of this submod is to provide just that: Control and means of beating RNG through tactics.

You can now:
Hunker forward to gain advantage, through distance, or angle
Expose targets and gain control over RNG with increased Aim through Aiming angles, or Flanking bonus
Setup retreat, flanking fire zones
Risk going into less than 100% inflitration and have some measure of success through the control you now have.

No more 64% Aim at point blank range!

Changes:
Adds flanking AIM bonus +20 to all XCom Soldiers
Enemy soldiers gain +10 flanking AIM bonus
Increased weapon AIM bonus via range
Adds Good Angle bonuses from 10 degrees upward to Flanking position

Values currently:
(Still testing these values, but they are fine)

I. Low/High Cover = 35/50
II. Angle Bonus Range = 5-80 (0-1) at range 12
III. Flanking = 20 (Xcom), 10 (Alien)
IV. Weapons range = too many to list. But ranges are extended. Getting close can be a risk, or advantage depending on your position.

Version Info:
Presently under development, and further changes will only make the submod more balanced!

Additional Notes:
You may change values through ini. There are no scripts involved.

Additional Credits:

Thanks to Crymson for providing clean ini files.
JLtheking2, Papers Please Guy for brainstorming, troubleshooting, and SouthLane for suggestions.

Please refer to change notes for version update changes.