[1.13.9] 国立生育所 National Fertility Institute

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Last revision: 25 Jun at 00:45 UTC

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国立生育所 · National Fertility Institute

模组简介 · Overview

主流文化人口总是不够用?这个模组增加了一个新建筑,建成后可以按你选定的文化批量产出人口。不过,产出速度和教育水平之间需要你自行权衡——教到什么程度,直接决定了这批人最终能胜任什么层级的岗位。

Ever struggled with a shortage of mainstream culture pops? The National Fertility Institute lets you construct dedicated cultivation facilities to mass-produce pops of your chosen culture — but how well you educate them determines how far they can climb the economic ladder.

核心功能 · Features

  • 新增建筑「国立生育所」——位于行政类建筑,官僚制科技解锁。AI不会建造,仅玩家可用。
    New building: the National Fertility Institute — under the Bureaucracy building group. Unlocks with the Bureaucracy tech. Player-only.
  • 四种培养流程,随时可切换——不需要任何前置科技或资源,开局就能自由选用:
    Four cultivation processes, switchable at any time — no tech or resource prerequisites. Choose freely from day one:

培养方案 · Process
识字率 · Literacy
人口产出速度 · Output Speed
适用阶段 · Best For
无教育培养
0%
最高 · Highest
前期堆人口基数 · Early game pop boom
基础教育培养
50%
高 · High
早期工业化 · Early industrialisation
高等教育培养
80%
中 · Moderate
中期产业升级 · Mid-game industry upgrade
英才教育培养
100%
低 · Low
后期即战力 · Late game instant workforce

无教育培养 · No Education
产出极快,但识字率为0。中后期大量文盲劳工无法晋升到高资质岗位,容易造成结构性失业。
Produces pops extremely fast, but at zero literacy. In the mid-to-late game, masses of illiterate labourers will struggle to promote into qualified jobs, leading to structural unemployment.

基础教育培养 · Basic Education
产出较快,识字率50%。适合早期工业化阶段,这些人口可以逐步填充机械师和职员等岗位。
Fast output at 50% literacy. Ideal for early industrialisation — pops can gradually fill machinist and clerk positions.

高等教育培养 · Higher Education
产出速度中等,识字率80%。适合产业升级时期,大部分技术岗位都能胜任。
Moderate output at 80% literacy. Suitable for industrial upgrading — pops are qualified for most skilled positions.

英才教育培养 · Elite Education
产出最慢,但识字率达到100%。出来的人口可以直接担任工程师、职员等高资质工作,不会出现失业问题。后期推荐。
Slowest output but 100% literacy. Cultivated pops can immediately fill engineers, clerks, and other high-qualification jobs with zero unemployment. Recommended for late game.

  • 文化选择决议——通过事件选择目标文化。产出的人口会自动皈依国教,并转化为你选中的文化。
    Culture selection decision — pick your target culture via an event. Generated pops will automatically adopt the state religion and convert to the chosen culture.
  • 纯粹的质与量取舍——不消耗纸张、工具等任何额外资源,只在于你更看重产出速度还是人口素质,能适配各种经济策略。
    Pure quantity-vs-quality trade-off — no additional goods consumed (no paper, tools, etc.). Fits seamlessly into any economic strategy.

使用提示 · Usage Tips

  • 建造国立生育所后,在决议面板中选择“选择生育所目标文化”,从你的主体文化中指定一个作为产出目标。
    After constructing the Institute, click "Select Birth Center Target Culture" in the Decisions panel — pick one of your primary cultures as the output target.
  • 此后,该建筑所在的地区会周期性地自动生成对应文化和国教的人口。
    The building’s state will then periodically auto-generate pops of that culture and religion.
  • 前期 → 无教育培养:快速拉高人口基数,先把农场、矿场等基础岗位填满。
    Early game → No Education: rapidly build your population base to fill farms, mines, and other basic jobs.
  • 中后期 → 切换至英才教育:虽然产出变慢,但每个新人口都是即战力,能直接填补高资质岗位的空缺。
    Mid-to-late game → switch to Elite Education: slower output, but every new pop is workforce-ready, instantly filling high-qualification vacancies.
  • AI 不会建造此建筑,属于玩家的专属战略工具。
    AI will never build this — it’s a purely player-only strategic tool.

兼容性 · Compatibility

  • 游戏版本 · Game version:1.13.*(caligula)
  • 不覆盖任何原版文件 · Does not overwrite any vanilla files
  • 与绝大多数模组兼容 · Compatible with the vast majority of mods

创意来源 · Credits

本模组的创意灵感来自 Better Clone Army。我们在其基础上将军事克隆的逻辑完全改造为民用人口培育体系,代码和机制均为重新编写。感谢原作者的启发!

This mod was inspired by Better Clone Army. We have completely reimagined its military cloning logic as a civilian population cultivation system, rewriting all code and game mechanics from the ground up. Credit and thanks to the original author!

语言支持 · Language Support

  • 简体中文
  • English