Zombie Tide SFO Standalone (UPDATED) (Waaagh! mechanic for vampires)

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Author: stiginge-oy

Last revision: 19 Feb at 03:19 UTC

File size: 760.84 KB

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Description:

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀🦇The Zombie Tide🦇 SFO- Standalone

"All fear the witching hour, when a tide of groaning, clawing Undead batters down sturdy wooden gates, or when a crowd of Zombies pile together in order to spill over walls and palisades."

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Mod Summary

The Zombie Tide grants your Vampire Counts armies the terrifying, festering, and unending masses of undead infantry.

Vampire Counts warfare is built on the philosophy that a tidal wave of brutal, expendable flesh will always crush ordered steel.

Vampire Counts lore consistently describes Zombies as the absolute lowest caste, used solely as disorganized cannon-fodder, grave-diggers, and the first wave to break an enemy’s line. Their purpose is not to win the battle, but to soak up ammunition, distract the enemy’s formation, and pave the way for the powerful Grave Guard, Black Knights, and ethereal units to deliver the killing blow.

However, in vanilla campaigns, Zombies often aren’t worth the recruitment slot, pushing players toward small, elite monster stacks that feel far removed from the promise of a realm-drowning, shambling horde.

This mod allows your armies to truly muster the unending masses of the undead.

Mechanic:This mod alters Assemblage of Necromancers, adding a mechanic inspired by the Greenskins’ Waaagh! This grants all your armies up to 10 additional Zombies (with small chance of Skeletons or Fell Bats) for 15 turns.

The Horror of the Unending Grave

Instantly transform your main force into a terrifying stack of disposable, rotting beasts. Drown the enemy’s walls in the bodies of the unworthy, let the Undead ascend, and destroy all that is not part of the unending, primal night!

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FAQ


Will it work with SFO? – If Rites mod works with SFO, then yes.
Will AI use that mechanic? Yes
Will it work with modded factions? – Yes, no need for submod