[8.x.x] Tabletop Caps – Yet Another Compatibility Megapack
2024-12-15 New to the mod update to 6.0.0 comes with the leftover vanilla units that the main mod had not covered yet from 5.x.x to 6.0.0.
Started off as a personal mod and meant to work in conjunction with these two for the best overall coverage:
– Tabletop caps – Mod Unit Support by Laevatain II
– Tabletop Caps Compatibility Patch (Various) by Captain Freakout
This adds TTC support for the mods that adds new units that were not covered by the above. It also covers the vanilla + dlc units that were not covered by the main mod. View which mods and their respective units are supported in the Supported Mods page located under the Discussions tab.
No need for an update when CA pushes a new patch unless they add new vanilla + dlc units.
Did not account for balance, just compared each modded unit to their closest counterpart and used my gut instinct.
I would not be able to keep on top of unit updates from the supported mods so if you comment on when these mods add/remove units, that would be appreciated.
Why did you make this mod?
– Quite literally because I did not like seeing units not marked by TTC when I look at each faction’s unit lists. Do not know when someone else would add support for these mods so I did it myself. I am aware it may or may not be possible to recruit some of these modded units in the campaign. They were there in the unit lists so I did them anyways. If there are any units leftover, either they are vanilla and DrunkFlamingo will need to update their mod to cover them or one of the supported mods added them in brand new.
Why these mods in particular?
– Because I am playing with them in my modlist right now.
Why are there some unit names repeated in the Supported Mods page?
– Some mods add the same unit twice but with different unit key names.
Do you take mod requests?
– Sure but whether or not I will get around to them is up in the air. I will try to keep them in mind.