Vert’s Princes of Darkness Additions

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Author: Agloup

Last revision: 3 Jul at 11:36 UTC

File size: 2.97 MB

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Description:

A submod for Princes of Darkness that adds up to 35 new decisions for the different vampire clans ensuring that every gets more than a single objective for their playthrough

Includes 35 new decisions for the following vampires clans
– Ventrue
– Brujah
– Banu haqim
– Setites
– Nosferatu
– Ravnos
– Gangrel
– Lasombra
– Salubri
– Cappadocian/giovanni
– tremere
– Malkavian

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Ventrue
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Play as a Ventrue and focus on different aspects of the clan of kings than sheer conquest!

– Do your duty to your house and clan as a ventrue, ensuring that all your descendants are also rulers, and reap the rewards of a powerful, unified house
– Focus on your domain and spread your influence to turn it into the greatest city in the middle ages
– Use your court as a mirror of your own greatness and show the world that you are the only true king either in this world of darkness or the one in the light

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Brujah
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Play as a Brujah and try to find the path forwards for your clan

– The High Clans are gloating, mocking, thinking that the current order will stadn eternally unmoving, that those who are on top will always remain on top. They are wrong of course, but perhaps you could give fate a little nudge…
– Carthage was a beautiful utopia but more than that it was a wonder to behold, restoring it would need more than just words but a commitment to putting back every stone the Ventrue shattered
– You are the clan of scholars, of philosopher-kings it is your duty to pursue perfection in both martial and scholarly pursuits

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Banu Haqim
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Play as a Banu Haqim and try to restore your clan to it’s original hieghts

– Haqim is gone, he left us because we were nothing more than squabling children consumed with petty factionalism. Solving it will not bring him back but it will be a god first step
– We are separated each of us in castes to better serve the clan as a whole, but there is competition in each of the castes to find who is the greatest of the children of Haqim in their specialty
– The western Canites are invading our land by influencing and touching on the crusades, while the Laws of Haqim prevent us from striking at the Christian mortals, we can still stop Cainite involvement and ensure we are the only master of shadow in the middle-east.

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Setites
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Play as a setite a worshipper of Set and focus on corruption of the other cainites and restoring the setite power to its rightful position after many attacks

– take revenge on the many enemies of the clan that dare to challegne Set’s divnity, especially the cursed mummy Horus
– Corrupt the other cainites to your way of seeing the world and manipulate them until they are nothing but puppets dancing to your whims
– Baybars’ reign in 1260 was devastating for the supernatural community of Egypt, but we can, and will endure, time healing any wound made by a mere mortal

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Nosferatu
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Play as the long suffering clan of the nosferatu, disrespected and mocked by almost every cainite

– Grow your power in the shadows of another emperor becoming the real power behind the throne and teach the cainites that true power needs no symbol
– Gather the other mortals and cainites that are forgotten by this era of knights and kings, the bandits, the thugs, the low clans and create a council to make sure all of you get what you deserve
– Your clan is hunted by the Nicktuku, but this cannot continue, challenge their presence and light a beacon for the rest of your clan that no foe is undefeatable

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Ravnos
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Play as a Ravnos, the clan of tavellers that spread out all ove rthe world, from saridnia to their homeland of India

– Follow your namesake and travel the breadth of the world, discover and friendly faces behind the horizon
– Search for the truth of the greatest mystery of your clan, the Rakasha of Rakashas, Hazimel
– The clan is divided in its Jati, all with their own specialty if they could be united and their work put to the service of the clan…

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Gangrel
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Play as the clan of animals and choose whether to take the path of the wilds or adapt to the new cities and metropolis that lay around

– Everyone knows of your clan’s connection to animals, but you can push it even further, becoming a true ruler of the wild
– You clan was the one that ended Rome and brought about these dark ages, now the Venture and the Toreador have started to light up the world once more and encourage civilisation. Remind them who created these dark ages in the first place.
– Civilization grows and to try and stop it would be foolish, even the huns and the mongols adapted to more sedentary, life, we should do the same and take the cities from our kindred bretheren to hutn where the prey is most numerous

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Lasombra
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Play as the clan of shadows to master the waves and spread your influence over the church or the caliphate.

– Embrace your clans connection ot the sea by becoming proper pirates, raiding and pillaging all over the mediterreanean
– Secure your position as a Lasombra by showing the entire world that you are ready to take what you want and defend what you have with the ferocity of a beast
– Spread your influence over your chosen religion until they don’t even know the difference between your enemies and theirs

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Salubri
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Play as the crippled Salubri clan and restore your people to their rightful glory

-find out the truth, or at least one truth about your mysterious founder, deciding the path your clan will take in reaction to that information
– Avenge the murder of Saulot by the tremre by wiping them out and removing all of their major holdings in Europe
– Follow the path of your caste, whether watcher, healer or warrior and become the greatest member of your chosen caste

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Cappadocian
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Play as the clan of death and seek knowledge on the nature of death

– gather all the knowledge of kindred libraries and set about classifying it to discover where the shards of the sargon codex can be found
– Put your knowledge of death to more temporal pursuits using your mastery of necromancy to empower your armies beyind what anyone had thought possible
– Your clan toes the line between vampire and wraith, some cappadocians having become wraiths and turned back into vampires afterwards, it might be possible for you to straddle that line and steal the power of the arcanoi for yourself… Though it would be more art than science

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Tremere
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Play as the clan of sorcerers and show the world you are a worthy example of the clans of vampires

– Become the master of all kinds of blood sorcery and choose whether to share your discoveries with your clan or keep them all for yourself
– gain the respect of the other clans and shed your title of usurpers

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Malkavian
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Play as a malkavian and feel the connection with your entire clan helping them in every possible way

– Restore your clan to their rightful place as prophets and seers of the kindred as you were in the time of rome
– fuse with the malkavian madness network to gift every malkavian with knowledge and abilities

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Princes of DarknessSteam Workshop