[Gunfight]CStore

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Author: Inertia

Last revision: 12 Mar at 03:22 UTC

File size: 633.33 KB

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Description:

Jodi awakens inside a shopping mall, surrounded by the echoes of gunfire and screams.
A group of mercenaries is engaged in a fierce firefight with several highly dangerous female mutants, and from the moment they spot her, it is clear they believe she is one of them.
In this chaos, no one is willing to listen.
Stay alive, evade the hunt, and find a way out of the mall.

This is a map that try to bring Gunfight elements to TKA gameplay.

TIPS:
1. always stay near cover. If you were caught by dozens of enemies in the open, character will be stuck in bullet stun loop.
2. try to stay with the teammate. She can cover your back.
3. hit ctrl to dodge to cover if stunned by bullets

Recommended difficulties: easy and normal.
Hardcore and Extreme have multiple factors that make it too difficult, due to how mercenary in the game works and the glitch in the games’ zombie spawner which just ignore level maker’s setting and spawn up to 5-9X more elite zombies
–>it’s the classic bug where if you set weeper = 1 in normal(only 1 weeper), the game will force +4 weeper and +8 weeper in extreme. I don’t see any way to balance around those crazy number.(The intention is to keep the number of weeper and nurse to be maximum 1 for all difficulty, but the game ignore our setting and do +4 on hard, +8 on extreme regardless).

Basically the variable DifficultyIncrementClass developer exposed for modder in zombie batch spawner is somehow hardcoded to be 4, which cause the bug above.

Difficulty
Recorded Time
Notes
Weeper
Nurse
Easy
10 mins
Normal
1
1
Normal
~18 mins
Manageable
1
1
Hardcore
~
Unbalanced
1+4(game bug)
1+4(game bug)
Extreme
~
Unbalanced
1+8(game bug)
1+8(game bug)

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[Stealth/Fight/Evac map]Clothing StoreSteam Workshop