Republic Commando DC-17M & DC-15S SWEPs

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Author: Vuthakral

Last revision: 8 Mar, 2024 at 04:27 UTC

File size: 168.68 MB

On Steam Workshop

Description:
Summary

Proper ports of my two favourite weapons from Star Wars: Republic Commando, these guns retain their full functionality from their original game as well as their animations converted to Garry’s Mod for full c_hand / c_arm support. These models have been slightly improved in that I created new proper normal maps for them, fixed some broken illumination on the DC-17M, and mirrored missing extra details on the DC-15S.

List of features
  • Weapons retain their original functions.
  • DC-17M can be swapped between its three modes. (use key + secondary attack key)
  • DC-15S recharges when not being fired.
  • Includes a separate SWEP for the Battlefront 2 DC-17M. (Edited model to match original proportions)
  • c_arm support
  • These weapon have melee attacks (use key + primary attack key)
  • Inspect animations (use key + reload attack key)
  • Particle recreations
  • "near miss" sounds for the bolts
  • fading impact glow & scorch mark decals

Known issue: The DC-17M does not survive a level transition (i.e. a Half-Life level swap), and will break. I’ve tried several ways to correct this to no avail. I will continue to think on other ways to possibly fix this in the future.


If you need immediate help with this addon, or just want to know what I’m working on or etc, then consider joining my Discord[discord.gg] server.

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Draconic BaseSteam Workshop