Odyssey Shuttle Variants

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Author: luke_gibson101

Last revision: 1 Jul at 19:27 UTC

File size: 9.86 MB

On Steam Workshop

Description:

Expands RimWorld’s Odyssey transport-shuttle system with a family of buildable, role-distinct craft and a typed-capacity system that tracks colonists, mechs and cargo as independent pools instead of one shared mass limit. Multiplayer-compatible.

THE CRAFT
– Passenger Shuttle (vanilla, folded into the system) – the balanced all-rounder: a handful of seats and modest cargo.
– Troop Shuttle – fast squad insertion and extraction: many seats, light cargo, long range.
– Cargo Shuttle – dedicated hauler: a large hold with just enough crew to fly it.
– Heavy Cargo Ship – the flagship hauler: the biggest hold in the fleet, but slow, fuel-hungry and short-ranged.
– Mechanitor Shuttle (Biotech) – a mech strike carrier flown by a mechanitor; it will not launch without one aboard. It ferries a mech warband against a bandwidth budget rather than a seat count. When landed it also doubles as a chemfuel-powered field charger: nearby colony mechs walk up to the hull and recharge from the shuttle’s own fuel, no power grid required (an opt-in toggle, off by default so it never strands itself).
– Transport Drone (Biotech) – a fully autonomous courier with no crew. Send it anywhere, land and hold its cargo in the field, then recall it, send it onward, form a camp, or gift its cargo to a friendly settlement for goodwill.

FEATURES
– Typed capacity: colonists (seats), mechs (bandwidth budget) and cargo (mass, excluding crew and mech weight) are capped independently, with clear load-dialog readouts and over-cap warnings.
– Autonomous drone: hands-free supply runs and automated diplomacy gifts; it survives the origin map being abandoned.
– Mech field charging at a landed Mechanitor Shuttle, run off its own chemfuel.
– Mech-bay expansion research: two tiers that raise the Mechanitor Shuttle’s carried-mech bandwidth (6 to 12 to 18) and widen its field-charging line (2 to 3 to 4 mechs at once). Already-built ships benefit the moment the research completes.
– Every craft is research-gated off the vanilla Shuttles project, built in the Odyssey architect category, and costs a rare shuttle engine (trader/reward only; larger craft need more).

MULTIPLAYER
Built with the Multiplayer mod and tested in multiplayer sessions with no issues found so far. It also runs fine without Multiplayer installed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2606448745

Requires Odyssey. The Mechanitor Shuttle and Transport Drone additionally require Biotech.

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.