ResFlow (Logistics and Storage Overlays)
For Songs of Syx V71
GitHub[github.com]
See where resources go. ResFlow adds two overlays to visualize stockpiles and hauling flows, plus quick filtering so you can focus on one resource or whole chains.
Adds: Storage Overlay • Flow Tracker Overlay • Resource filter bar • Analytics panels
Script auto-activates, new save NOT required.
This is my attempt at creating a visual flow of all logistics in your map. I wanted to see immediately where things were, and where they were going. It adds visual overlays similar to those that already exist in the game, except with animated arrows / storage overlays,
- Two new buttons appear below the minimap.
- Click Storage Overlay or Flow Tracker to enable.
- A resource filter bar appears when an overlay is active.
- Hover a resource to filter, or left-click to lock one or more resources.


Flow Tracker
- Shows producers/consumers/storage for the selected resource.
- Draws arrows/paths to show direction, and optional bottleneck/heatmap views.
- Particles are the easiest way to read flow type (their color indicates the movement type).
- Active haulers update periodically

Storage Overlay
- Highlights stockpiles by how full they are.
- Shows what’s stored
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What counts as a “flow”
- ResFlow visualizes where resources are being hauled between rooms/stockpiles.
- If nothing is currently moving, you may see fewer arrows/particles.
Room colors (Flow Tracker)
- Green = Production
- Red = Consumption
- Blue = Storage
- Yellow = Both
Arrows / paths
- Arrows show direction along hauling paths.
- At far zoom the path indicators are intentionally simplified, so particles are usually the easiest way to read “what kind of flow” you’re looking at.
Particles (what they mean)
- Particles are the clearest flow-type indicator: their color tells you what kind of movement it is.
- More visible particles generally means a route is busier.
- Particle colors:
- Green-Cyan = Production → Storage
- Red-Orange = Storage → Consumption
- Yellow = Production → Consumption
- Light Blue = Storage → Storage
- You can disable particles if you prefer a cleaner view.
- Expand the filter bar (Question Mark) for common toggles:
- Room Colors / Flow Paths
- Resource Chains (view full production chain)
- Logistics Heatmap / Show Bottlenecks
- Efficiency Colors
- Analytics Panel / Advanced Analytics
- Config Panel (in-game sliders)
- Green = Production
- Red = Consumption
- Blue = Storage
- Yellow = Both

Opens when "Analytics Panel" toggle is enabled. Shows detailed statistics for the selected/hovered resource.

- Toggle overlays: minimap buttons
- Filter by resource: hover icons in horizontal bar
- Lock filter: left-click icons (multi-select)
- Room-focused filter: hold Shift and hover a room (uses the game’s Undo keybind; default is typically Shift)
ResFlow uses defaults unless you edit the config file or save settings from the in-game Config Panel.
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…Steamsteamappsworkshopcontent11627503635136988V70assetsinitconfigResFlow.txt
- Performance depends on settlement size and enabled features (heatmap/haulers are heavier).
If something looks wrong, please include your game version + mod version + screenshots if possible.