Horde Faction Reemergence Rework

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Author: Spilmester Strandzi

Last revision: 26 Jun at 09:45 UTC

File size: 112.03 KB

On Steam Workshop

Description:

Hello everyone, Strandzi here.

This is a mod that reworks the horde respawning mechanic.

Why I made this

when I encountered the Beastmen during my campaign I was always dissapointed to find a group of ungors with a few minotaurs and cygors, even late into the campaign.

What does this mod do

This rework replaces the static army templates from vanilla with my own random army generator, introducing new features to army spawning

– units are spawned randomly from a pool determined by the army template, meaning Beastmen spawn with a variety of armies.

– The random army generator is able to spawn modded Beastmen units. See the Workshop page for more info on how to enable this feature.

A list of army templates separated by campaign duration. As the campaign progress, so does the strength of the horde armies that spawn.
– before 20 turns expect ungors and centigors and smaller armies.
– between 20 and 50 turns expect a mix of gors and bestigors along with minotaurs and monsters
– after turn 50 expect lots of minotaurs, high tier monsters and bestigors, no lower tier units.

I have kept the spawning frequency the same as vanilla values.

What about the other horde factions?

Should work with lizardmen horde as well, but haven’t tested it. Greenskin and Tzeentch remain as vanilla, at least until I add their roster to the random army generator.

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Strandzi's Random Army GeneratorSteam Workshop