Strandzi’s Bretonnia Endgame Crisis Scenario: Grand Crusade
Hello everyone, Strandzi here.
This is my custom endgame scenario featuring Bretonnia. It works similarly to a vanilla scenario, meaning you have to select it from the list of scenarios at campaign start, before it can appear in game.
I have added an additional optional feature, where you can choose the amount of random endgame scenarios that can trigger at once. It adds the difficulty of Ultimate Crisis, without giving up randomness of the random selection.
I really enjoy playing with endgame scenarios in my own campaigns, but a lot of factions are missing from the scenario list.
In this particular scenario I wanted to explore Bretonnia as a land of duty and devotion, above all else. I also wanted to implement a treasure hunt system, where the player is encouraged to expand towards Bretonnia.
I added some extra features in addition to what is expected from a base game endgame scenario.
Armies are spawned using my custom made Random Army Generator, instead of predefined armies.
The Random Army Generator is able to spawn modded Bretonnia units. See the Workshop page for more info on how to enable this feature.
The Green Knight is summoned whenever the armies of Bretonnia is in danger. Whoever controls the settlement Couronne, is granted an army ability that summons the Green Knight. Capture the settlement to recruit him to your cause.
Bretonnian settlements located between Couronne and the player Capital are periodically marked as holy Grail sites. If a Bretonnian faction controls the settlement after 5 turns, an army of Grail Knights will spawn. Keep expanding towards Bretonnia to control the Grail sites and prevent the armies from spawning.
Feel free to comment below
– if you found the scenario too hard, too easy
– found a bug
– you want me to add/change a feature
– you want me to make other types of scenarios
Or if you simply enjoyed the mod.
Required items:
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Strandzi's Random Army Generator — Steam Workshop